Tool-assisted game movies
When human skills are just not enough

Submission #5664: MESHUGGAH, feos & Koh1fds's NES Battletoads "game end glitch" in 00:55.66

Console: Nintendo Entertainment System
Game name: Battletoads
Game version: USA
ROM filename: Battletoads (U).nes
Branch: game end glitch
Emulator: BizHawk 2.2
Movie length: 00:55.66
FrameCount: 3345
Re-record count: 158338
Author's real name: Oliver H., V. R. & Koh1fds
Author's nickname: MESHUGGAH, feos & Koh1fds
Submitter: MESHUGGAH
Submitted at: 2017-09-30 11:10:36
Text last edited at: 2017-10-04 01:10:26
Text last edited by: Spikestuff
Download: Download (2741 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

Movie rules

Battletoads in 2k17 lül

This movie improves the previous [3179] NES Battletoads (USA) "game end glitch" by MESHUGGAH & feos in 00:56.51 by 51 frames thanks to:

  • In the more accurate NesHawk core is 1 frame faster (missing 1 lag frame compared to FCEUX 2.2.3)
  • Koh1fds' discovery of using the void jump trick
  • feos' tools and his great summary of the game end glitch

This TAS makes better use of P2's pad to delay the game over screen (which manipulated initially) while the game executes and loads the final ending screen. For more informations, take a look at the previous movie's submission text: #5162: MESHUGGAH & feos's NES Battletoads "game end glitch" in 00:56.51 and #3983: MESHUGGAH & feos's NES Battletoads "Glitched" in 00:56.76 and also our game resource page.

Impossible improvements

  • Starting the game faster
  • Finishing level 1 faster
  • Finishing rats faster

Might be possible improvements

  • Reducing payload's effect (time required to wait until our execution done) with sub frame input

Masterjun: Oh man, saving even more frames! Jumping Judging.

Masterjun: Nice improvement. I had some questions about the particular ending, but thanks to clarifying by feos (and also MESHUGGAH) those have been answered.

Accepting as an improvement to the previous run.

Spikestuff: Publishing.

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