Tool-assisted game movies
When human skills are just not enough

Submission #5758: EZGames69's NES Mario's Time Machine! in 07:33.62

Console: Nintendo Entertainment System
Game name: Mario's Time Machine!
Game version: unknown
ROM filename: Mario's Time Machine! (U).nes
Emulator: BizHawk 2.2.1
Movie length: 07:33.62
FrameCount: 27262
Re-record count: (unknown)
Author's real name: Colin
Author's nickname: EZGames69
Submitter: EZGames69
Submitted at: 2017-12-21 07:07:09
Text last edited at: 2017-12-27 14:02:17
Text last edited by: Mothrayas
Download: Download (9013 bytes)
Status: decision: rejected
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Author's comments and explanations:
a Nintendo Licensed game that wasnt made by Nintendo. During a time when other companies were able to make Mario games, most of these games were educational. howver this game has more of a platforming element to it, making this more of a game than an educational game.


the goal is to defeat 3 koopas, then get a historical item, go into the appropriate time, and return it in a specific place.

I was able to save time from the previous run: http://tasvideos.org/3401S.html by making the koopa on the top level fall down so I wouldnt need to jump up to get him.

did I also mention you cannot take damage in this game? yep, you cant even lose the fight with Bowser.

I'm also practicing Encoding so I did an HD encode for this movie:

(Link to video)

Mothrayas: Judging.

Mothrayas: After many discussions surrounding educational games in general and a few other recent submissions in particular, we now have a more clear concept of what should be expected of a game with educational components. At a first glance, this game looks pretty fine, with gameplay consisting of some platforming action with a Mario Bros.-style minigame to collect items, a time machine to go to different eras, and brief platforming levels to bring the items to. However, once you really start playing the game, you find out that this gameplay is really a side component to the educational time travel goals. The player cannot take damage or die whatsoever, eliminating all challenge to the Mario Bros. segments or platforming segments. The Mario Bros. segments are simplistic and repetitive in themselves, and the platforming stages are very short and uneventful. Even the final Bowser fight literally cannot be lost at all. All the challenge is put upon bringing the objects to their correct times, helped by making use of the educational clues. Considering this general makeup of the game, I consider the educational history lessons to be the primary game aspect of this game, with the platforming only taking on a secondary role in the player's quest.

As such, I am rejecting this game from the Vault, for putting educational objectives as its primary game element. And as this submission is ineligible for any other tier, rejecting.

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