TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #5766: link_7777's NES Die Hard in 02:12.93

Console: Nintendo Entertainment System
Game name: Die Hard
Game version: USA
ROM filename: Die Hard (USA).nes
Branch:
Emulator: Bizhawk 2.2.1
Movie length: 02:12.93
FrameCount: 7989
Re-record count: 4091
Author's real name: Phillip Grimsrud
Author's nickname: link_7777
Submitter: link_7777
Submitted at: 2017-12-25 23:41:19
Text last edited at: 2017-12-29 13:46:54
Text last edited by: Spikestuff
Download: Download (3207 bytes)
Status: published
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Author's comments and explanations:

Die Hard

Merry Christmas!

Die Hard is an action packed Christmas movie that follows John McClane as he attemts to save the hostages (including Holly) from the terrorists. Though the controls make the game a bit difficult, it may be one of the more movie accurate games out there. For example your feet have an independent health meter and if you ruin them by walking on broken glass you will move slower (including up and down stairs).


(Link to video)

Game objectives

  • Emulator used: Bizhawk 2.2.1
  • Plays on Beginner mode (Advanced mode merely gives enemies more HP)
  • Takes damage to save time
  • Good ending

About the run

There are multiple different endings as described in the manual, including a worst ending where you shoot out a window and just jump out of the tower. This movie triggers one of the good endings by blowing up the helipad. Another ending can be achieved by killing all of the terrorists, also the ending is modified if you've chosen to call the cops.

The old RTA route took the stairs with low foot health to burn down the in game time and allow access to the final floor, then glitched into the boss room by walking through the wall at the elevator door.

This run effectively takes the RTA route and just cleans up the execution. The run first goes up to grab a key needed to access the roof. Then it goes back down (burning some extra in game time on the stairs) to pick up C4 and a Detenator. Last off to the roof to blast it.

Improvements

  • I tried to optimize movement as much as possible, but due to the way the game engine works this may not have been perfect.
  • I tried playing around with enemy spawns a bit, but it may be that there is a faster way to get the C4 and the detenator without taking so many stairs.

Thanks to:

  • The BestofNES team for having this game in a big 20
  • SubStylee for his WR run
  • The TASMania team
  • my Twitch chat for the ideas and encouragement

Screenshots:

195, 5877, 8098, 8260


feos: Accepting for Vault. Intense stairs walking is probably healthy, but it kills all the entertainment of the run, which is short enough thanks to the glitch, but most of its time is occupied with those stairs.

"All enemies/zipless" sounds like an acceptable 100% goal if it ever gets done, but it should be discussed separately, as this game has quite some stuff to offer regarding endings/routes.

Spikestuff: "Now I have a machine gun. Ho ho ho."


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