Tool-assisted game movies
When human skills are just not enough

Submission #5800: Spikestuff & Noxxa's GBA Digimon Battle Spirit in 13:59.66

Console: Game Boy Advance
Game name: Digimon Battle Spirit
Game version: USA
ROM filename: Digimon - Battle Spirit (USA).gba
Emulator: BizHawk 2.2.1
Movie length: 13:59.66
FrameCount: 50151
Re-record count: 10625
Author's real name: Adam Stamatakos & Wout van Poppel
Author's nickname: Spikestuff & Noxxa
Submitter: Spikestuff
Submitted at: 2018-01-21 17:17:51
Text last edited at: 2021-08-14 19:24:01
Text last edited by: Noxxa
Download: Download (6580 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

Author Commentary

Spikestuff's Commentary

Oh boi. First submission of 2018... that was submitted by me and not my partner... and it's only because of this (I'm not summarizing it btw).

To summarize majority of the first 7 fights:

(Link to video)
(But each fight is 90 seconds long and I want to die inside cause it can't be shorter.)

There are special kind of subtitles provided in the bk2. It's Millenniummon's health.
There's no commentary on it just health, so don't tab it with that.
(It starts after the text "GO!!" disappears.)

Why hard?

Cause it's hard.
Millenniummon ontop of it has more health on Hard (37HP) compared to Easy which is 15HP.
Don't ask me about Normal. Didn't bother checking, even though I said I was going to.

Millenniummon's also has more chances of being a dick. Then again that applies to all the AI in the game on Hard... if this wasn't a TAS and I didn't spend 90 seconds in each battle pinning a Digimon up against a wall and murdering them.

Fight against Millenniummon

Guilmon has a special charge up which allows increased damage but only for one attack a charge, and no air attacks.
I found out through some checking out that the most damage you can do to Millenniummon at anytime is with a sprint attack as it deals 3 damage, which is a whole one more from a normal charged attack of 2.

Charging Up vs Not Charging Up at all.

At like frame 49,730 it becomes Moth's input. So I'll just-- and do-- Ok. There.

Noxxa's commentary

I did the last one-third of the final boss battle. It has hard to dodge big ball attacks, which made TASing it a real pain.

I didn't involve myself in any of the playaroundy parts, but it seems hard to keep something entertaining going there.

ThunderAxe31: Claiming for judgment.

ThunderAxe31: File replaced for a header that points to a good dump.

ThunderAxe31: This run is very optimized. However, the playarounds are bland and repetitive. Accepting for Vault.

feos: Pub.

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