Tool-assisted game movies
When human skills are just not enough

Submission #5803: EZGames69 & Noxxa's A2600 Princess Rescue "deathless" in 06:22.76

Console: Atari 2600
Game name: Princess Rescue
Game version: unknown
ROM filename: princessrescue_final_ntsc.bin
Branch: deathless
Emulator: Bizhawk 2.2.1
Movie length: 06:22.76
FrameCount: 22936
Re-record count: 8981
Author's real name:
Author's nickname: EZGames69 & Noxxa
Submitter: EZGames69
Submitted at: 2018-01-25 17:14:10
Text last edited at: 2021-08-14 19:24:30
Text last edited by: Noxxa
Download: Download (6667 bytes)
Status: published
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Author's comments and explanations:
Not Mario returns to save the princess once more, this time with the side objective of not dying a dozen times.

(Link to video)

Game objectives

  • Emulator used: Bizhawk 2.2.1
  • Beat the game without abusing death/game over skips
  • Show off all the great levels in this well designed game
  • Rescue the princess (what a surprise!)


An Atari homebrew game that's entirely original and not a ripoff of a more popular video game franchise.

This TAS is mostly identical to the published one, except that this run also shows off each X-1 level in the game rather than skipping past it.

Stage by stage comments


Very simple, just jump and avoid enemies, clip into the wall at the start to avoid the not goomba.


Also very simple, avoid enemies and not die. moving platform causes lag when touched and there's no way around it.


Manipulate enemy positioning by keeping a not Koopa near the end to trick the game into immediately spawning the springboard.


Avoid enemies, bypass a not Koopa by jumping in a specific way. Not Bowser is incredibly easy to defeat, just jump on his head 3 times and he's defeated.


Avoiding enemies as well, the first stage where not spinies are introduced. Nothing special.


Moving platform is unavoidable.


Again manipulating enemy spawning to make the spring at the end show up.


Ceiling bumps are unavoidable here. Not Bowser dies instantly.


Are those gun bullets? Nothing special here.


Some pretty tight and cool enemy stomps here.


We stop a few times to spawn a not red Koopa near the spring to spawn it.


Have to wait for the not Thwomp to rise, don't want to hit the walls as it causes us to stop momentarily, however we can use this to walljump as they act as platforms. Not Bowser defeated (again).


Doing precise movements and killing a specific Not Koopa to spawn an enemy at the end. There normally is a Not Piranha Plant in the Not Pipe that we would have to wait to go down, but this movement despawns it allowing us to continue.


Same concept as described before, except we use a Not Bullet Bill to despawn the Not Piranha Plant.


Some more manipulation movement to get the early spring spawn.


Wall clip is used thanks to the weird platform collision in the game. Not Bowser is defeated and thus the princess is saved rescued. Yay!

Other comments

Hope you enjoy. Thanks for watching!

feos: Accepting as a new, "deathless" branch. Even though the existing run is in Moons, and has good votes so far, even if it didn't, these 2 branches would still both be vaultable, so they can't obsolete one another. This one goes to Moons as well, as a variant of a "warpless", or full completion branch. But don't assign the warpless label, since this game has no warps.

Stovent: Processing...

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