TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #5807: Memory's GB Teenage Mutant Ninja Turtles III: Radical Rescue in 18:21.47

Console: Game Boy
Game name: Teenage Mutant Ninja Turtles III: Radical Rescue
Game version: USA
ROM filename: Teenage Mutant Ninja Turtles III - Radical Rescue (USA)
Branch:
Emulator: Bizhawk 1.12.0
Movie length: 18:21.47
FrameCount: 65788
Re-record count: 42861
Author's real name:
Author's nickname: Memory
Submitter: Memory
Submitted at: 2018-01-30 16:53:01
Text last edited at: 2018-02-16 08:40:14
Text last edited by: Spikestuff
Download: Download (19964 bytes)
Status: published
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Author's comments and explanations:
Teenage Mutant Ninja Turtles III - Radical Rescue is the final Turtles game released for the GameBoy. Unlike the other GameBoy Turtles games, it isn't a sidescrolling Beat 'em up game, but is actually a Metroidvania by Konami released years before Symphony of the Night. Each Turtle has a unique ability that they can perform and the goal is to "rescue" the 3 other turtles (you start out as Michaelangelo), Splinter, and April. To do this you must fight several D-List Turtles villains like Scratch and Dirtbag before fighting the big bad (cyber) Shredder who is guarding April.

Game objectives

  • Emulator used: Bizhawk 1.12.0
  • Aims for fastest time
  • Takes damage to save time
  • Genre: Action
  • Genre: Platform

Pre-Encode:


(Link to video)

Comments

Most of this is the same as the last submission. Changes begin at around 13:28 in the video and around frame 48300 in the movie. One day while working on a completely different TAS I thought about this game and then realized I could abuse iframes to pass through the fire/steam? thing in the long horizontal room before the boss rush. This saved about 28 frames and then I saved another 16 on Triceraton for some reason. I had to take damage on... I don't even remember the next boss's name, but it was the fastest pattern I could get given the previous improvements and lost 5 frames here. I then saved another 38 frames on shredder 2. 21 of these frames were saved on the fight itself, and 18 more were from killing shredder close to the ground allowing the key to finish bouncing sooner. Lastly I saved another 9 frames on my way to April.

For more details read my old submission.

I'd recommend frame 50544 as the screenshot.


GoddessMaria: Judging! (for once...)

GoddessMaria: A job well done on improving the previous movie, Memory!

Accepting as an improvement over the author's currently published movie.

Spikestuff: Cowabunga!


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