The crime organization Wild Dog has kidnapped Rachel, the daughter of the President of the Republic of Sercia. The government of Sercia has enlisted VSSE to save Rachel. VSSE sends Richard Miller (the player) to rescue her by single-handedly shooting his way through hundreds of enemies to do so.
This run contains a lot of light flashes. If you are sensitive to such things...you've been warned.
Stage 1:
Area 1 - Straightforward blasting. The final screen contains an explosive box that will kill all enemies at once, but this takes longer than just killing the men normally due to the animation of the forklift collapsing.
Area 2 - Nothing Special. Just shooting.
Area 3 - The car that tries to run you over is shot to make it crash. This is faster because dodging the car requires you to fight one more enemy after dodging. The scene after dodging the car contains an explosive box that is this time used to kill everyone faster.
Boss - MOZ: Easy fight, hit the orange ninja-like guy (Moz) three times. You have to wait for him to leave the screen and return in between shots. Killing all the other ninja-like guys is necessary to bring Moz back faster.
Stage 2:
Area 1: Another option to kill everyone at once is available here by shooting the banding holding up the iron girders on the last screen of this area. Again, though, the animation to do so takes longer than just killing everyone normally.
Area 2: Nothing special
Area 3: Nothing Special
Boss - Sherudo Garo: This guy normally throws knives at you...he doesn't get a chance here. Again only one shot is allowed per appearance and killing the other enemies brings Garo back faster.
Stage 3
Area 1: The biggest single loss of time happens here. At the area where the turret gunner is attacking from the top of the tower, gamepad inputs do not allow for precise enough targeting to hit him until he leaves the turret. With a GunCon, he can be hit between the shields of the turret; which would majorly speed up this section. Since I can't shoot him, I use single frame dodges to avoid being hit by his shots. These are barely perceivable movements at normal speed.
Area 2: Nothing Special
Area 3: Moz returns in the middle of this section and is again a 3-shot kill with delays between shots.
Boss - Wild Dog: Pretty straightforward fight. As with the other bosses, he can only be hit once per appearance and the other enemies must be dealt with also.
The credits roll after killing Wild Dog. However, following the credits is a final screen with ranking and opportunity to enter initials. For the encode, I would recommend a dump that has the inputs necessary to enter TAS for initials. Only after the high score table does the "The End" screen display.
Here's a .bk2 file with this added (additionally, the blue dot is moved out of the way during the credits).
Final note: If it is deemed that the high score input is necessary for the timing of the run (as opposed to input ending on the last shot of Wild Dog) it will add 13,200 frames.
ThunderAxe31: Claiming for judgment.
DrD2k9: Cancelling due to known improvements and lack of desire to fix this run.