TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #5839: mtvf1's SNES Super Mario All-Stars: Super Mario Bros. 2 in 07:16.46

Console: Super NES
Game name: Super Mario All-Stars: Super Mario Bros. 2
Game version: JPN v1.0
ROM filename: Super Mario Collection (J) (V1.0).smc
Branch:
Emulator: Bizhawk 2.2.1 x64
Movie length: 07:16.46
FrameCount: 26231
Re-record count: 21514
Author's real name:
Author's nickname: mtvf1
Submitter: mtvf1
Submitted at: 2018-02-24 12:18:41
Text last edited at: 2018-03-12 11:20:15
Text last edited by: mtvf1
Download: Download (14484 bytes)
Status: published
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Author's comments and explanations:

Game objectives

  • Emulator used: Bizhawk 2.2.1 x64
  • Manipulate luck
  • Abusing game errors
  • Takes damage to save time

I improved my published [3634] SNES Super Mario All-Stars: Super Mario Bros. 2 (JPN v1.0) by mtvf1 in 07:19.91 207 frames. Sorry I found the Wart glitch a little too late.

(Link to video)

Memory Address

Memory Address is as same as nes version.

address byte type notes
000028 1 U x
000032 1 U y
0004CB 1 U charge
00003C 1 S spdX
000046 1 S spdY
000010 1 U 256 frames rule
000005 1 U enemy1X
000468 1 U HP1
000469 1 U HP2
000007
000008
1 U something useful
000407 1 h sbuX
000411 1 h subY

Walkthrough

5-1(20,20)
I try to use block-bounce trick with toad, but fails. So I wait 7 frames before meet boss for making Birdo fall down quickly, and use the same way like the warpless run. Total saved 20 frames.

7-1(3,23)
I'm amazing there are 4 frames be saved after rocket before climbing, maybe I meet the bad subpixel in my old run.
I loss 1 frames in boss fight, because of the frame rule, I have to avoid fire ball.

7-2(184,207)
I cost near 20 frames to save the last 2 lag frames. Thanks to the better subpixel, I can use the perfect way to catch the crystal ball with full speed. But I still need 10 frames for touch Wart's frames rule line, if I don't cost time to save lags.
Thank to andrewg find this Wart glitch long time ago, and it still work in snes version. Because I didn't touch the Wart frames rule line, so It's the best chance to use this glitch. Save the last 182 frames after boss fight.

I press start just for keeping Wart in more left for this picture.


Masterjun: Judging.

Masterjun: No need to apologize about finding optimizations! Accepting to Moons as an improvement to the previous run.

thecoreyburton: Processing.


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