Tool-assisted game movies
When human skills are just not enough

Submission #5855: ViGadeomes's A2600 Grand Prix in 01:34.81

Console: Atari 2600
Game name: Grand Prix
Game version: unknown
ROM filename: Grand Prix (1982) (Activision) [!].a26
Emulator: BizHawk 2.2.1
Movie length: 01:34.81
FrameCount: 5681
Re-record count: 2397
Author's real name: Arthur L.
Author's nickname: ViGadeomes
Submitter: ViGadeomes
Submitted at: 2018-03-12 22:10:15
Text last edited at: 2018-03-13 20:25:12
Text last edited by: ViGadeomes
Download: Download (2535 bytes)
Status: new
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Author's comments and explanations:
I used Greg Degeneffe's World Record https://www.twingalaxies.com/showthread.php/181727-Atari-2600-VCS-Grand-Prix-NTSC-Game-4-Difficulty-B-Fastest-Time-01-35-33-Greg-Degeneffe as a base for this TAS. My TAS beats his run by 19 ms.

Game presentation

Grand Prix is a Formula One Grand Prix motor racing game made by David Crane and published by Activision. This game was the first Atari 2600 game to feature shaded objects in color.


  • BizHawk 2.2.1
  • Fastest In-Game time
  • Uses Hardest Difficulty
  • Genre: Racing

Temp encode

(Link to video)

I don't know if it's useful since this TAS isn't enough entertaining for Moons.

Controls and Speed

  • Press the controller button B to accelerate.
  • move the joystick to the left to brake.
  • Moving up or down will slow you down even more when you are faster. So you have to minimize moves and move as soon as you can.
  • Oil Slicks don't slow you down. The direction of your sliding is determined by your speed and the intensity is determined by where you touch it.

Some RAMWatch addresses (by DrD2k9)

  • 0x2F : Y position
  • 0x69 : Position in the track (ends at 255)
  • 0x6F : acceleration velocity (doesn't care about moves)

Special Thanks

  • Greg Degeneffe with his run wich made me want to do this TAS.
  • DrD2k9 who tried to improve my movie with me.

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