TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #5893: c-square's DOS Mario Teaches Typing "100%" in 25:57.79

Console: DOS
Game name: Mario Teaches Typing
Game version: unknown
ROM filename: MARIO.EXE
Branch: 100%
Emulator: JPC-rr 11.2 Modified
Movie length: 25:57.79
FrameCount: 93467
Re-record count: 300
Author's real name:
Author's nickname: c-square
Submitter: c-square
Submitted at: 2018-04-01 02:41:46
Text last edited at: 2018-04-04 03:50:58
Text last edited by: Nach
Download: Download (340521 bytes)
Status: decision: rejected
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Author's comments and explanations:

Introduction

  There are so many great Mario games with submissions here at TASVideos.
  However, the collection has not been complete without the greatest Mario game of all time*.
  Until now...

(Link to video)
*Opinions expressed are those of the author and do not necessarily reflect those of TASVideos.org.

Game objectives

  • 100% (Maximum possible letters typed)
  • Plays on Hardest Difficulty
  • Emulator used: JPC-rr 11.2 (Modified for added mouse support)

What the heck is this?

Mario Teaches Typing is an MS-DOS game made in 1991, which finally brought Mario to the PC. Many parents bought this for their (soon-to-be disappointed) children. It consists of four levels:

Level 1

An overworld side-scroller, where players type letters to break bricks and stomp koopa troopas. This is most definitely the slowest-typing level in the game as you have to wait until the next letter appears on the screen before you can type it. The TAS ensures the most letters are typed by typing them on the first frame possible. You may notice there are some floating blocks with letters. Typing those plays a short animation of Mario collecting some coins, which gives human players a breather, but would only slow down a TAS.

Level 2

Mario dives into the water... and doesn't do much else. The limits are off on this level as the game lets you type up to six letters per frame. The typing here is done so fast, the game doesn't have time to animate Mario or update any of the statistics. The TAS uses the keyboard buffer to keep three typed-keys ahead of the current frame, ensuring the maximum number of keys are typed for this level.

Level 3

Heading underground, the player now types old and outdated sporting trivia. The typing speed here is capped, though not as badly as in level 1. What slows this level down are all the screen transitions. As in the first level, there are the "bonus" keys you can type for coin-collecting, which are summarily ignored. Once again, the TAS ensures the maximum number of keys are typed by typing them on the first possible frame.

Level 4

Coming to the final level, the game eschews any illusion of being a typical Mario game, and you face the ultimate boss: 10 minutes of typing gibberish. Luckily, we're back to typing six letters per frame, allowing the TAS to whip through the letters. The TAS exceeds 2,000 words-per-minute (WPM), and you can see the final digit appear every once-in-a-while at the very top-left of the screen. Eventually, the game craps out and decides it can't handle keeping track anymore.

Okay, but why?

Apart from the fact it's one of the few Mario games left without a TAS, I mainly did this to build my lua-scripting abilities, specifically memory searching and input injection while running. The rerecord count is accurate, as all four levels were entirely run using lua scripts.

Is it publishable?

  Of course!  Any TAS is publishable if it makes moons!

No, seriously, is it publishable?

Yeah, if you're actually still engaged after watching 26 minutes of typing, you're either super-amazing or need to seek professional help. So, the real question is, does this qualify for the Vault? I think that can be answered two different ways. If this game is considered an educational game, then it doesn't qualify. The reasons for that have already been hashed out at length, and I certainly don't want to reopen that can of worms. However, if this game is considered a game of manual dexterity and skill, similar to StepMania, then it stands a chance.

So, not likely, right?

I'm not holding my breath. Even if this isn't published, it was a great learning opportunity. I couldn't have finished the QFG2 TAS or helped out on the SQ1 TAS without what I learned here, so the time spent was well worth it. I don't think typing games are all automatically destined to be rejected, and I am really hoping someone does a Typing of the Dead TAS in the future.

Happy April Fools!

Files:

HDD, 16 tracks, 63 sectors, 16 sides.

Timestamp MD5 Size Filename
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Nach: This software doesn't provide much in the way of entertainment, and educational titles are not acceptable for the Vault. Rejecting.

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