Tool-assisted game movies
When human skills are just not enough

Submission #589: sleepz's NES Super Mario Bros 2 "warps" in 07:54.23

Console: Nintendo Entertainment System
Game name: Super Mario Bros 2
Game version: USA,PRG0
ROM filename: Super Mario Bros. 2 (U) (PRG0) [!].nes
Branch: warps
Emulator: FCEU 0.98.12
Movie length: 07:54.23
FrameCount: 28454
Re-record count: 43547
Author's real name: Richard U
Author's nickname: sleepz
Submitter: sleepz
Submitted at: 2005-03-15 16:54:28
Text last edited at: 2019-11-30 17:37:14
Text last edited by: Dacicus
Download: Download (1987 bytes)
Status: published
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Author's comments and explanations:
My first run using FCEU. I can't stress how good frame advance is. The entire run was done frame by frame, so it is very precise.

New Improvements:

1-1. Uses the ladder warp glitch, which requires both careful timing of the "Get enemy stuck in the floor" glitch and "Fall through the floor" glitch, to get to Birdo and finishes the level 4.25 sec faster.

1-2. Toad is used instead of Luigi. This time Toad is unharmed from picking up the enemy underneath the flying carpet. Jumping on the carpet is more precise. Over 3 seconds is saved by using the Illusionary item glitch to defeat Birdo with a vegetable instead of the key.

4-1. Faster by 14 frames using a quick double jump.

6-3. Is around 5 seconds faster using up+down to jump the wall instead of double jump.

7-1. Around 7 seconds faster using up+down.

Just about all levels and bosses are done frames faster.

I also try to improve the run aesthetically.

Glitches used:


Bisqwit: Processing.

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