TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #590: Spezzafer's SNES Super Mario RPG in 2:57:34.35

Console: Super NES
Game name: Super Mario RPG
Game version:
ROM filename: Super Mario RPG (U).smc
Branch:
Emulator: (unknown)
Movie length: 2:57:34.35
FrameCount: 639261
Re-record count: 24247
Author's real name:
Author's nickname: Spezzafer
Submitter: spezzafer
Submitted at: 2005-03-15 21:57:26
Text last edited at: 2005-03-16 21:56:57
Text last edited by: DeHackEd
Download: Download (34779 bytes)
Status: published
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Author's comments and explanations:
Recorded with snes9x improvement (completed with v6) which can be found here: http://bisqwit.iki.fi/nesvideos/forum/viewtopic.php?t=1816

The movie must be played with this improved version, or it will desync. For correct playback, under the emulator sync settings only have checked the 'Use WIP1 Timing' box.

Uses no warps or passwords. Manipulates luck. Aims for fastest time.

This is a unique Squaresoft RPG that uses traditional Nintendo characters from the classic Super Mario Bros games.

This movie includes the fight with Culex. Although the movie may have shorter without them, it is more interesting to be able to observe it and take advantage of the rewards later in the game. The Lucky Jewel is used in most of the boss fights to gain levels faster, most notably in the Culex fight. The Lucky Hammer was bought to use against the Shoguns to save the Lucky Jewel for use in more effective instances (i.e. the Culex fight). Timing for freebies was the most tedious aspect. I would have liked to have used less Rock Candies and Fire/Ice Bombs, but at least I was able to alternate sometimes between them instead of constantly using the same thing over and over. I often managed without them (thankfully) and I hated timing them constantly in the final battle.

The rerecord count is not accurately conceivable. It should be much larger since a lot of the controller data was hexed from the test version (which had a rerecord count of 26462). The hexed data is only from out of battle in places where there were no problems to begin with.

For those who would like to jump to certain events in the movie, download this collection of save states (1.99 MB): http://spezzafer.home.att.net/smrpg_saves.zip


DeHackEd: Projected file size is around 490-500 MB, but I'll do it.

Also, it's working just fine in a non-improved WIP-based snes9x.


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