TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #5915: JeyKey_55's GBA Super Mario Advance 4: Super Mario Bros. 3 "100%" in 1:12:22.79

Console: Game Boy Advance
Game name: Super Mario Advance 4: Super Mario Bros. 3
Game version: Europe
ROM filename: 1631 - Super Mario Advance 4 - Super Mario Bros 3 (E)(Independent).gba
Branch: 100%
Emulator: BizHawk 2.0.0
Movie length: 1:12:22.79
FrameCount: 259384
Re-record count: 31531
Author's real name: Hanno Winter
Author's nickname: JeyKey_55
Submitter: JeyKey_55
Submitted at: 2018-04-03 21:29:09
Text last edited at: 2018-04-04 21:33:59
Text last edited by: JeyKey_55
Download: Download (117336 bytes)
Status: new
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Author's comments and explanations:
I used Bizhawk 2.0.0 and did not change any settings, except for allowing U+D/L+R.

Super Mario Advance 4: Super Mario Bros 3. is a GBA remake of the NES game Super Mario Bros. 3. It looks pretty much like the SNES version.

The TAS uses glitches and luck manipulation.

Here is an explanation of every world:

Every world:

  • You go very fast if you press left and right at the same time (not possible on a real GBA). You will not be faster if you press B.
  • The Hammer Brothers are manipulated to reach Mario as early as possible or to decrease their walk distance on the map each time, which saves some time. They can be manipulated by reaching the goal at a certain frame.
  • In the ship and tank levels I clipped into the wall at the end to get ahead of the Screen, in order to enter the pipe faster. This didn't work in the world 6 ship. I couldn't figure out how the get into the wall.
  • You can shoot 2 fire balls faster if you press B in the first frame and r in the second frame instead of pressing B in the first and third frame.

World 1:

  • The mushroom was grabbed at level 3, because that was the fastest way I could find.
  • The leave was grabbed at level 4, because that is an autoscroller.
  • The leave was needed for the fortress, to get up to the whistle, which is faster than fighting Boom Boom. Getting the whistle is allowed, using it is not allowed!

World 2:

  • In the fortress I used the P-Wing to get into the door in the spike section earlier. The tanooki was also needed for the following levels.
  • In level 3 to fly up to the P-Switch, in order to get into the pipe faster.
  • In the quicksand level I flew above the tornado so it doesn't slow me down.
  • In the pyramid level the tanooki was useful to get through the brick walls without having to use a shell.
  • I grabbed a fire flower in the ship level, because you can fight bosses faster with them.

World 3:

  • In the first fortress you normally have to go into the 6th door, but I used the 3rd door and after Mario was on the other side, I pressed up at the right frame to get into the door again, even though it doesn't have a floor. This wrong warped me to Boom-Boom.
  • In level 9 I tried to clip through the brick wall to get to the pipe, but that was a bit slower than using the last pipe.

World 4:

  • I tried to manipulate the Hammer Brothers like in the 100% TAS by Tompa and Lord Tom of the NES version, where two Hammer Brothers walked simultaneously into Mario, but that doesn't work in this version.

World 5:

  • In level 2 (a vertical level) I used a screen-wrapping wall jump, to get to the pipe faster.
  • if I enter the pipe in level 6 too early, I die for some reason, so I had to avoid that.

World 6:

  • Acceleration on ice is slower than in the air or on normal ground, so I jumped when I had to accelerate.
  • In the first fortress level I used a P-Wing to fly above the lava and spikes and I grabbed a star to kill Boom Boom much quicker. The Tanooki was also pretty useful for the second fortress, where I flew below the level, which is much quicker.
  • In level 5 I flew up and let the P-Speed run out at the right moment to get through the bricks faster.
  • I grabbed the fire flower in level 10, in order to fight Boom Boom quicker.

World 7:

  • In the first level I used wall jumps and shell jumps to go up. Using pipes is slower.
  • In level 5 I clipped through the walls instead of playing the level normally, because that's faster.
  • In the first fortress level I used the P-Wing to get up to the pipe, without getting the item for flying in the level.
  • Level 6 can be skipped by clipping through the wall. Not possible in level 1.
  • In level 7 I used a P-Wing so I don't have to grab the stars.
  • In level 9 I clipped through the walls instead of playing the level normally, because that's faster and I grabbed a fire flower here, to fight the bosses faster.

World 8:

  • In the first tank level the boss fight is faster, if the Boomerang Brother doesn't through his boomerang, because otherwise you would have to wait until it leaves the screen. I didn't have to manipulate that in this run.
  • At the world map it is faster to press A at the hand levels instead of letting the hands appear.
  • In the fortress level I clipped through the walls instead of playing the level normally, because that's faster.
  • In the second tank level, (not sure) you will get hit by the explosion from the bombs after getting ahead of the screen for some reason, so let them explode where they wouldn't damage Mario.
  • In the bowsers castle I clipped through the walls instead of playing the level normally, because that's faster.


frames: 259384 time: 1h 12m 22.790s rerecord count: ~31531


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