Tool-assisted game movies
When human skills are just not enough

Submission #5946: Jigwally's GB The Adventures of Pinocchio "game end glitch" in 00:14.8

Console: Game Boy
Game name: The Adventures of Pinocchio
Game version: unknown
ROM filename: Adventures of Pinocchio, The (USA) (Proto).gb
Branch: game end glitch
Emulator: BizHawk 2.2.2
Movie length: 00:14.8
FrameCount: 884
Re-record count: 56
Author's real name: Basil Gruber
Author's nickname: Jigwally
Submitter: Jigwally
Submitted at: 2018-04-26 03:46:25
Text last edited at: 2020-04-27 08:11:21
Text last edited by: feos
Download: Download (1108 bytes)
Status: published
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Author's comments and explanations:

Pausing the game while dying underflows the room counter directly to the ending. Discovered by I. Korezom: https://www.youtube.com/watch?v=u6I1ibqSy9A

ThunderAxe31: Claiming for judgment.

Jigwally: Edit (2020.03.12) Uncancelling by recommendation

ThunderAxe31: Claiming for judgment again.

ThunderAxe31: While this movie is relatively easy to match with real-time play attempts, it's thanks to a technique that was discovered. Before that, beating this game optimally in a TAS wasn't trivial, as documented by the existence of the currently published movie. For this reason, the game itself is not considered trivial, according to a recently introduced rule, and thus this movie is acceptable.

This submission isn't entertaining and the current fastest completion movie is in Vault. Thus, accepting this submission for Vault and obsoleting the currently published movie.

feos: Pub, while waiting on Zool.

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