TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #5950: Quibus's Coleco Galaxian in 00:22.97

Console: ColecoVision
Game name: Galaxian
Game version: unknown
ROM filename: Galaxian (1983 Atarisoft).rom
Branch:
Emulator: openMSX 0.14.0-208-g1b1e2b991
Movie length: 00:22.97
FrameCount: 1376
Re-record count: 126
Author's real name: Manuel Bilderbeek
Author's nickname: Quibus
Submitter: Quibus
Submitted at: 2018-04-27 21:26:35
Text last edited at: 2018-05-06 15:37:17
Text last edited by: Mothrayas
Download: Download (31039 bytes)
Status: decision: rejected
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Author's comments and explanations:
So, after openMSX got support for Colecovision (which still needs to be officially released), I wanted to make a small TAS with it and I decided to do Galaxian, as a response to my own old movie [2282] MSX Galaxian (JPN) by Quibus in 00:34.26.

It appears that this game is quite different than the MSX version. And the most fun thing is: you can start at the hardest difficulty level. This is not visible in the movie, but the 3-button is pressed to start the "ADVANCED LEVEL 1 PLAYER" game.

Result: blasting these bastards away a.s.a.p. And this time I could better make use of the attacking Galiaxians to be quicker: the closer a Galaxian that will be shot, the quicker the movie will be, as you can't shoot before your just shot bullet has disappeared. It takes some planning to do this, as you still have to move to the right location, too, to get your bullet fired as soon as possible and still do the most useful thing with it.

All in all, I hope you enjoy this short Galaxian massacre.


Mothrayas: Judging.

Mothrayas: Firstly, no openMSX version with ColecoVersion support is released yet (this movie was made on an interim git revision), which means that this movie cannot be accepted per rules on using official emulator versions.

But more importantly than that, the movie itself has issues with the rules. While I realize that this movie was submitted along the same lines as the MSX publication from five years ago, the rules on game completion (for endless games) have been refined since. In particular, relevant to this run, a movie with increasing difficulty must play levels until difficulty maxes out. Playing just a single level is not sufficient, and the game does get harder still after the first few rounds of Advanced Level. For instance, check memory address 70E0, which is used for enemy aggressiveness, and does still change to a harder value by round 11 (Advanced Level starts at 9). I haven't fully investigated the end point of difficulty for this game, but in any case, this movie is not reaching it. (For a future movie of this game, it is on the author to investigate and provide proof for the completeness of their movie).

Rejecting due to not completing the game.


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