Tool-assisted game movies
When human skills are just not enough

Submission #5951: Mario3264's SNES Mario's Keytastrophe: Rebirth Edition "100%" in 19:37.74

Console: Super NES
Game name: Mario's Keytastrophe: Rebirth Edition
Game version: USA
ROM filename: KTR.smc
Branch: 100%
Emulator: BizHawk 2.2.2
Movie length: 19:37.74
FrameCount: 70781
Re-record count: 1314
Author's real name:
Author's nickname: Mario3264
Submitter: Mario128
Submitted at: 2018-04-29 23:29:22
Text last edited at: 2018-08-04 05:04:22
Text last edited by: Mario128
Download: Download (35905 bytes)
Status: decision: cancelled
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Author's comments and explanations:
Mario's Keytastrophe: Reborn Edition TAS by Mario3264

Game objectives

  • Emulator used: Bizhawk 2.2.2
  • Aims for the fastest possible time
  • Deaths used


I think the levels got harder and harder as it went on; I think many of the levels were pretty easy with slowdown, savestates, and whatever other emulator tools. Death was actually a mechanic within this hack, it allows you to respawn above them. You cannot be crushed by them, you can glitch through a wall when you respawn while a wall is above it. You can only respawn if you die below or above them.

Stage by stage comments

#1 - Lesson

The first stage was pretty simple, all I had to do was to kill the goomba with the blue block and kicked the blue block into the yellow block, Then I took the key and put it into the keyhole.

#2 - Return

This was also pretty simple. A trick I did was I jumped through the hole when the yellow platform was extending. I popped one of the goomba's bubble and kicked the goomba into the yellow block. I grabbed the key and put it into the keyhole again.

Other comments

I could probably improve the execution by using glitches or maybe the route (number order) could be slow. The restart could've been avoided if I hadn't overwritten my savestate on accident and I would've saved some more time.

GoddessMaria: Judging...

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