TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #5962: N?K's SNES Dragon Ball Z: Super Saiya Densetsu "best ending" in 45:32.45

Console: Super NES
Game name: Dragon Ball Z: Super Saiya Densetsu
Game version: JPN v1.0
ROM filename: Dragon Ball Z - Super Saiya Densetsu - Version 1.0 (J).SMC
Branch: best ending
Emulator: BizHawk 2.2.2
Movie length: 45:32.45
FrameCount: 164217
Re-record count: 29125
Author's real name: N?K
Author's nickname: N?K
Submitter: xxNKxx
Submitted at: 2018-05-07 21:20:36
Text last edited at: 2018-05-14 23:44:45
Text last edited by: feos
Download: Download (44804 bytes)
Status: published
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Author's comments and explanations:
Preview video

(Link to video)

Game objectives

Emulator used: BizHawk 2.2.2

Genre: RPG, Puzzle, Strategy

Heavy luck manipulation

Aims for fastest time

Basic Information

For game information: http://dragonball.wikia.com/wiki/Dragon_Ball_Z:_Super_Saiya_Densetsu

My own canceled TAS: http://tasvideos.org/4486S.html

Used most glitches and strategies from oda: http://www.nicozon.net/mylist/37580514

Inclued battle with SSJ Vegeta

Advanced Information

Luck manipulation: it's RNG depend everything changes ingame

Bug frames: most actions when do selection have some bug frames. Some in them can effect to game

Battle result: most results in battle (cards, attacks, defend, etc) are depend RNG, it's hard to say but most them can change by time

Avoid random battles: stop move 1 frame before meet enemies. But after avoid, the cooldown time for meet enemies will reduct until zero (mean alway meet enemies). When join any battle or scene or change map, this time will reset to start. If alway avoid random battles and not reset cooldown time, move speed will reduct 1/2 time.

Skip boss battles: not for all bosses. Hard to say. While in battle, do exactly bug frames when change and use restore KI, rader and run out items

Boost characters' BP: need do do exactly bug frames, open characters menu then open items menu

Create error card: I don't know exactly what its name. It help boost huge damge for character. Hard to say. It's a combo do select and cancel cards with do exactly bug frames

Change element error card: just select run out for change its element

Boost error card: use Chi-Chi item on error card for boost more damage

Make shorter animations: in battles, I have use RNG to make shortest animations as possible for save time.

Notes

oda did too good, very hard for find way better him. I must try alot strategies and compare frames with his TAS

Some strategies need prepare longtime before it happend. Many time I must load backup files and redo for find other way better, lost too much time

Some strategies look have little bad, because its RNG result. If want look better, pay more time

First battle when Goku come to King Kai's planet, need lose first turn for boost damage at next turn, make calculate get damage enough to do 3 turns for complete battle.

I can make Goku transformation to Super Saiyan in turn 1, but its RNG result is terrible, lost time more than my current

Funny moments

SSJ Goku (5m), SSJ Vegeta (6m) is nothing with little Gohan (9m5, just fake)

No War Just Love, let's selfie before end game

Thanks

oda, for his TAS


ThunderAxe31: Judging.

ThunderAxe31: This run takes inspiration from a movie found on Nicovideo.jp, while improving it there and there; the movie length for this submission is longer due to the extra fight faced after the credits. Since there are specific in-game conditions for triggering it and beating it results in an additional ending cutscene, the goal for this run falls under the "best ending" specifics.

While this game has been only released in Japan, it must be noted that is pretty known thanks to an unofficial English patch. Also, the glitches abused in this movie are so severe that even people not familiar with the game can tell that something wrong is going on for the sake of speed. The audience response was very positive. Accepting for Moons.

feos: Pub.


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