Tool-assisted game movies
When human skills are just not enough

Submission #5980: Vilsol's NES Bonk's Adventure in 20:14.32

Console: Nintendo Entertainment System
Game name: Bonk's Adventure
Game version: unknown
ROM filename: Bonk's Adventure.nes
Emulator: BizHawk 2.2.2
Movie length: 20:14.32
FrameCount: 72979
Re-record count: 2874
Author's real name: Vilsol
Author's nickname: Vilsol
Submitter: Vilsol
Submitted at: 2018-05-31 03:58:57
Text last edited at: 2018-06-04 19:19:07
Text last edited by: Memory
Download: Download (15193 bytes)
Status: decision: rejected
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Author's comments and explanations:
My first attempt at a TAS. Most likely missed a lot of potential skips and better routes.

Game objectives

  • Emulator used: BizHawk 2.2.2
  • Save the princess and kill final boss


There aren't that many game mechanics that you can abuse.

The main one that I abuse is air rolling, which allows you to move at the same velocity as walking on the ground, but you can dodge enemies this way.

You also want to land after jumps as little as possible, as when you land, for a few frames your velocity is reduced.

If you combine the flower bug with air rolling, you can have a consistent velocity of 7, even when you bounce off enemies.

Comparing that to when you get the invincibility "meat", you have a velocity of 6 and your normal movement is 4 and 3 underwater.

The last "bug" that I abuse is on the tank boss, where you can keep attacking him with a 1 frame gap, which makes that battle very short.

There are a few places where I hit the head on the floor, causing a few frame loss. Many of them are just because that is the fastest route, but some could probably be avoided.

I have abused damage boosting only on 1-1, 2-3, 4-1, 5-1, Waterfall, 4th boss (to get on his head) and final boss. The rest of the places where I take damage are on purpose because they are the fastest way through.


(Link to video)

Memory: Claiming for judging

Memory: Replacing with 1765 frame improvement.

Memory: Replacing with 668 frame improvement...

And rejecting for consistent sloppiness throughout all these improvements. I've found way too many improvements and things unaccounted for by the author within minutes of doing research for this to be acceptable. We do not like to have a large number of marginal improvements shortly after being submitted and have none of them be acceptable. He has not studied the PCE version TAS, which although it has different stages, has near identical mechanics. Please interact more with other people in regards to games you are working on and upload your work to userfiles prior to submitting. I hope you continue to TAS, but spend a little more time on your work, thank you.

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