TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #5983: EZGames69's NES Cliffhanger in 07:00.16

Console: Nintendo Entertainment System
Game name: Cliffhanger
Game version: USA
ROM filename: Cliffhanger (USA).nes
Branch:
Emulator: Bizhawk 2.2.1
Movie length: 07:00.16
FrameCount: 25251
Re-record count: 4815
Author's real name: Colin
Author's nickname: EZGames69
Submitter: EZGames69
Submitted at: 2018-06-04 00:27:58
Text last edited at: 2018-06-15 06:37:22
Text last edited by: EZGames69
Download: Download (7493 bytes)
Status: decision: cancelled
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Author's comments and explanations:
Cliffhanger is based off the 1993 film of the same name.


(Link to video)

Game objectives

  • Emulator used: Bizhawk 2.2.1
  • takes damage to save time

Comments

the game is fairly straight forward. you simply reach the end of each stage while avoiding enemies, jumping over gaps, the usual stuff.

Controls

  • A: Jumping. every time you land, you freeze for about 2 frames, so it's best to jump the lease amount as you need.

  • B: attack, you can either punch, kick, or use a weapon.

  • Directional pad: used to move back and forth.

items

  • gun: used to shoot projectiles at enemies and is needed to defeat the helicopter

  • knife: a projectile like the gun but can only be used once.

  • fists: simple punch

  • spiked shoes: once picked up, pressing a direction and up makes the char run.

  • dynamite: seems to work just like the knife, it's also out of the way so it's not worth getting.

Stage by stage comments

first screen

walking past enemies sometimes gives you knockback, but I only ever encountered such a thing once, so to avoid it I jump before getting near a wolf so I can walk past it. even though I lose a few frames from jumping, it's still faster than taking the knockback.

This stage is where we go and grab shoes to make us run faster.

second screen

simply falling down from a cliff rather than jumping removes the running speed, so I avoid walking off any sort of cliff. at the end of this screen I jump past the stairs as I dont want to have to keep jumping so much there.

third screen

first of 3 vertical stages. to climb ladders you have to get them from the bottom, you cant jump to them then climb them. as soon as I'm high enough I can jump off the ladders and reach the ledge faster. some places you may see me walking before I jump, that's so I can get to running speed and make some larger jumps. the rocks falling are RNG.

forth screen

we now encounter bosses. you cant continue past them without defeating them.

fifth screen

I'm able to despawn the first boss on this screen by jumping twoards the wolf. I'm not sure why this is, but I assume the wolf being on the screen somehow despawns the boss. for the boss at the end of this stage, I want to get to the right of him so I can continuously punch him until he's dead

sixth screen

just leave the cabin

seventh screen

just moving forward nothing special

eighth screen

I dont want to use the weapon I just picked up, I want to save it for the end, so I switch items by pressing down and a to fists. I then punch the enemy to the slope where I then snowboard down on him.

ninth screen

just enter the cave

tenth stage

just grab the gun to use in next screen

eleventh stage

another boss where I just keep shooting until I run out of ammo, then just go in and punch to death

twelfth stage

nothing special here, I take as little jumps as I can

thirteenth stage

another vertical stage, I cannot jump off the wall to get to platforms so I just have to keep climbing.

fourteenth stage

I hit the helecopter 2 times normally, then start shooting at the left side of the screen. you have to get the last hit as the helecopter is going right to beat it correctly

last stage

basically want to get to the cliff as soon as possible and wait for the boss to get up there, then I use the sword to hit the boss off the cliff. the sword is used to end inputs earlier than simply punching him.

that's all I have to say, I hope you enjoyed.


Memory: Claiming for judging

EZGames69: after talking to klmz about his run, we determined that his run is indeed faster than mine. So I'll be canceling thi submission.


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