Tool-assisted game movies
When human skills are just not enough

Submission #6014: link_7777's NES The Addams Family: Pugsley's Scavenger Hunt in 08:37.6

Console: Nintendo Entertainment System
Game name: The Addams Family: Pugsley's Scavenger Hunt
Game version: USA
ROM filename: Addams Family, The - Pugsley's Scavenger Hunt (USA).nes
Emulator: Bizhawk 2.2.2
Movie length: 08:37.6
FrameCount: 31107
Re-record count: 26488
Author's real name: Phillip Grimsrud
Author's nickname: link_7777
Submitter: link_7777
Submitted at: 2018-06-25 02:34:13
Text last edited at: 2018-07-22 10:21:45
Text last edited by: fsvgm777
Download: Download (13323 bytes)
Status: published
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Author's comments and explanations:

The Addams Family: Pugsley's Scavenger Hunt

Pugsley's Scavenger Hunt is a fast paced platformer for the NES. Kidnappers have imprisoned Pugsley's family members in their own spooky home. You are tasked with rescuing Gomez, Granny, Wednesday, and Fester before moving on to rescue Morticia. Strangely the SNES Pugsley game is entirely different and this game is largely similar to the SNES Addams Family game (though that game features Gomez as the main character).

(Link to video)

Game objectives

  • Emulator used: Bizhawk 2.2.2
  • Rescue the family

Game Mechanics


  • up - enter doors. climb
  • left - move left
  • right - move right
  • down - duck
  • B - shuffle right one pixel
  • A - jump/fly
  • select - shuffle left one pixel
  • start - pause


  • Speed Shoes - Increase max speed from 2 to 3. Collecting twice stacks to the maximum of 4. Speed is lost when taking damage.
  • Flying Beanie Cap - Gain the ability to fly temporarily
  • Shield - temporary invincibility
  • Sweets and Cakes - collect 25 for a one heart refill, 100 for an extra life
  • Hearts - replenish your hearts
  • 1up - extra life


Most of the run is a straight forward platformer, but there are a few tricks that are worth describing:
  • Bouncing off of enemies: if you wish you can hold A to get a higher bounce
  • Speed adjustments: You can reduce speed without entirely slowing down by hitting the opposite directon for 2 or 3 frames and then leaving a lank frame. This is useful in some situations where very slight adjustments to speed are required.
  • Chain climbing: You can jump off of the chain as long as you aren't near the bottom. Climbing is 2 pixles per frame, but jumping starts out as 4. The most efficient way to climb was to jump until the vertical movement is reduced to 3 pixels and regrab.
  • Ceiling clip: When Pugsley is under warter you can mash A at 20 Hz and he will slowly move into the ceiling above. Once you let go the game will eject you upwards, this is used to get through the underground quickly. A youtube video of this from Piero Piemontese is how this trick came to my attention.
  • Slope jumping: In the underground you can use a small jump to jump down through a sloped platform. It turns out that solid platforms are still solid underneath so you only go down a tile, but this is pretty useful for platforms that aren't solid underneath.
  • Avoiding damage: Since you lose the speed shoes when you take damage this run avoids damage in order to keep the higher speed.


Room Exit 1 Exit 2 Exit 3 Exit 4 Exit 5 Exit 6 Exit 7 Exit 8 Name
0x00 0x08 0x01 Pugsley's Den
0x01 0x06 0x05 0x00 0x0 0x02 0x07 Behind Stairs
0x02 0x01 The Hat Room
0x03 0x04 0x01 The 1 Up Room
0x04 0x01 0x03 The Cloak Room
0x05 0x01 Sports Hall
0x06 0x01 Take Heart
0x07 0x01 Training Shoes
0x08 0x00 0x28 0x4E 0x0 0x0C 0x3B 0x2F 0x48 Hall of Stairs
0x09 0x08 0x0A 0x0B 0x2 Addams Residence
0x0A 0x09 West Chimney
0x0B 0x09 East Chimney
0x0C 0x08 0x12 0x11 Portrait Gallery
0x0D 0x12 0x13 0x10 Hall of Clocks
0x0E 0x13 0x14 Fly, Fly, Fly
0x0F 0x08 0x4E The Music Room
0x10 0x0D The Clock Drop
0x11 0x08 0x12 0x0C The Dark Room
0x12 0x0C 0x0D 0x16 The Armory
0x13 0x0D 0x0E 0x15 The Weaponry
0x14 0x0E 0x1E 0x17 Lower Gallery
0x15 0x13 The Closet
0x16 0x12 The Trophy Room
0x17 0x14 The Bear's Mouth
0x18 0x20 A Better Read
0x19 0x08 0x0C A Very Good Read
0x1A 0x1E The Top Shelf
0x1B 0x1F A Secret Panel
0x1C 0x21 0x08 Fester's Prize
0x1D 0x20 0x21 The Train Room
0x1E 0x14 0x1F 0x1A The Library
0x1F 0x1E 0x20 0x1B The Reading Room
0x20 0x1F 0x1D 0x18 The Big Books
0x21 0x1C The Witch
0x22 0x4C The Snowman
0x23 0x35 Wacky Scientist
0x24 0x2E A Ghastly Goblin
0x25 0x1C The Nasty Judge
0x26 0x59 0x5A The Fire Dragon
0x27 0x40 The Spider
0x28 0x08 0x29 The Old Tree
0x29 0x28 0x2A 0x2C Under the Tree
0x2A 0x29 0x2E 0x2D Under Graveyard
0x2B 0x09 0x2C The Underground
0x2C 0x2B 0x29 Going Down Under
0x2D 0x2A Sunken Stairs
0x2E 0x2A 0x24 0x41 The Graveyard
0x2F 0x08 0x33 0x31 The Games Room
0x30 0x33 0x32 Boom Boom Boom
0x31 0x2F 0x39 The Toy Box
0x32 0x30 The Bonus Room
0x33 0x2F 0x30 0x34 0x3 0x36 The Toy Tower
0x34 0x33 0x37 Conker Cage
0x35 0x23 0x08 Pugsleys Pipe
0x36 0x33 0x38 0x23 The Play Room
0x37 0x34 The Spring Room
0x38 0x36 The Money Box
0x39 0x33 0x3A The Rack
0x3A 0x39 Rack Them Up
0x3B 0x08 0x3D 0x43 0x3 The Conservatory
0x3C 0x3B The Plant Plot
0x3D 0x3B 0x3F 0x3E 0x4 0x41 Thorn Pass
0x3E 0x3D The Money Funnel
0x3F 0x3D 0x27 Wormy Way
0x40 0x27 0x3D Monster Garden
0x41 0x46 0x42 0x2E The Long Garden
0x42 0x41 The Penny Falls
0x43 0x3B 0x44 0x45 The Money Spider
0x44 0x43 The Spider's Den
0x45 0x43 0x46 The Rose Room
0x46 0x41 0x45 0x47 Poison Ivy
0x47 0x46 Secret Garden
0x48 0x08 0x4C 04A The Kitchen
0x49 0x4A The Cookie Jar
0x4A 0x48 0x4B 0x58 0x4 Granny's Stove
0x4B 0x4A Now That's Tasty
0x4C 0x48 0x22 The Pantry
0x4D 0x56 0x25 The Vault
0x4E 0x08 0x4F 0x51 The Chain Room
0x4F 0x4E 0x50 Don't Go Down
0x50 0x4E 0x4F 0x51 The Piranha Tank
0x51 0x4E 0x50 0x52 Amazing Chains
0x52 0x51 0x57 0x53 0x5 0x50 Hall of Chains
0x53 0x52 Golden Chain
0x54 0x52 0x55 The Steps Down
0x55 0x54 0x56 0x4D Chain of Coins
0x56 0x55 Last Refill
0x57 0x52 0x50 Turn Back
0x58 0x4A 0x59 The Furnace
0x59 0x58 0x26 The Grill
0x5A 0x26 0x4A Finished Furnace

Route and Room comments

The first four rescues are really interchaneable, but the order was just done to avoid backtracking in the hall of stairs as much as possible. The boss fights are all pretty straight forward, make each hit as soon as possible without taking damage.

The manual talks about taking the other family members to a music room to unlock the final area. The room is in the SNES version and is actually in this game, but there is no way to get to it. If you cheat your way in Lurch is there playing piano, but presumably something didn't work correctly and it was cut. Presumably they just locked the door in the hall of stairs and made it take you to the final area instead of the music room.


  • 0x09 Addams Residence
  • 0x08 Hall of Stairs
  • 0x00 Pugsley's Den - Nearest shoes. It was faster to go behind the stairs than it was to go back to the hall of stairs
  • 0x01 Behind Stairs
  • 0x00 Pugsley's Den
  • 0x08 Hall of Stairs


  • 0x48 The Kitchen
  • 0x4A Granny's Stove - the fall back around to the furnace entrance is really tight
  • 0x58 The Furnace
  • 0x59 The Grill - had to start this room a little slow to be able to hit the switch without taking damage
  • 0x26 The Fire Dragon
  • 0x5A Finished Furnace
  • 0x4A Granny's Stove
  • 0x48 The Kitchen
  • 0x08 Hall of Stairs


  • 0x2F The Games Room - the first pendulum here required very slight speed reduction
  • 0x31 The Toy Box
  • 0x39 The Rack
  • 0x33 The Toy Tower
  • 0x36 The Play Room
  • 0x23 Wacky Scientist
  • 0x35 Pugsleys Pipe
  • 0x08 Hall of Stairs


  • 0x0C Portrait Gallery
  • 0x12 The Armory - if you're crouched under a low ceiling on a moving block you can continue shuffling way off the edge of the block, unfortunately it isn't usful because you'll fall as soon as you stand and there is no opportunity to jump out of it
  • 0x0D Hall of Clocks - nice string of enemy bounces here
  • 0x13 The Weaponry
  • 0x0E Fly, Fly, Fly - I initially tried to avoid the beanie here, but there were gaps i couldn't cross
  • 0x14 Lower Gallery - the wall of enemies here are in really bad positions and I had to slow down more than I would have liked to avoid taking damage
  • 0x1E The Library
  • 0x1F The Reading Room
  • 0x20 The Big Books
  • 0x1D The Train Room - Playing with trains. An alternate route would be to jump off the train way early and dboost. This actually saves some time initially because it allows for a quick death to get iframes and get an early hit on the witch. In the end though the time it takes to go get the shoes again makes it slower overall.
  • 0x21 The Witch - you bounce off of fester here. you can let him run into you, he doesn't act like an enemy even though he looks like he might
  • 0x1C Fester's Prize
  • 0x08 Hall of Stairs


  • 0x28 The Old Tree
  • 0x29 Under the Tree - jumping through the slopes
  • 0x2A Under Graveyard - ceiling clip
  • 0x2E The Graveyard
  • 0x24 A Ghastly Goblin
  • 0x2E The Graveyard - The RTA run manages health/lives and takes a game over here. Since we kept the speed and avoided damage it is faster to backtrack, at least when you consider that you have to go get the shoes twice again or lose too much time in the chain rooms.
  • 0x2A Under Graveyard
  • 0x29 Under the Tree
  • 0x28 The Old Tree
  • 0x08 Hall of Stairs


  • 0x4E The Chain Room
  • 0x51 Amazing Chains - there is an easy route where you climb the first chain, but it is slower
  • 0x52 Hall of Chains
  • 0x54 The Steps Down
  • 0x55 Chain of Coins
  • 0x4D The Vault
  • 0x25 The Nasty Judge


  • Nothing major comes to mind, but it is hard to rule out small optimizations. I suppose it is possible that something more game breaking could be done with the ceiling clip, but the game seems to handle it pretty well.

Thanks to:

  • WhiteHat94 for his RTA runs and interest in the project
  • my Twitch chat for the ideas and encouragement
  • The TASMania team


232, 644, 13947, 20220, 22462, 25072, 30387, 31212

feos: Judging...

feos: Nicely done, looks especially cool compared to the RTA "record". I found it insanely boring due to the lack of music, but the feedback was quite good too. Accepting to Moons.

fsvgm777: Processing.

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