Tool-assisted game movies
When human skills are just not enough

Submission #6018: STC's NES Super Mario Bros. "rta rules" in 05:01.49

Console: Nintendo Entertainment System
Game name: Super Mario Bros.
Game version: JPN/USA v1.0
ROM filename: Super Mario Bros. (Japan, USA).nes
Branch: rta rules
Emulator: BizHawk 2.2.2
Movie length: 05:01.49
FrameCount: 18119
Re-record count: 467
Author's real name: Anu Wicky
Author's nickname: STC
Submitter: STC
Submitted at: 2018-06-27 20:42:23
Text last edited at: 2018-06-27 20:45:45
Text last edited by: Nach
Download: Download (4806 bytes)
Status: decision: cancelled
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Author's comments and explanations:
Well, here it is... My first TAS! I have decided to to a Human Theory TAS do to the familiar nature of the TAS to us speedrun binge-watchers. It's not perfect, but its the best thing I have made!

Game objectives

  • Emulator used: BizHawk 2.2.2
  • Show the realistic fastest possible time that can be achieved by a human

Stage by stage comments


In 8-1, I used the framerule saver discovered by StuckInAPlate using Sockfolder's FPG ROM Hack. It is just barely possible to do by a human.


You might be wondering: "Why isn't there a flagpole glitch here?" And the answer is: Subpixels are stupid sonetimes.

Other comments

These are the tricks used in the run:
  • 1-1: FPG
  • 1-2: Pipe Clip
  • 4-1: FPG
  • 4-2: xx_420_blazit_xx wall clip
  • 8-1: FPG
  • 8-2: BBG
  • 8-4: Fast Accelerations
The best known way right now to save an extra framerule is to preform FPG in world 8-3.

Nach: Hello, and thank you for submitting your first TAS. TAS's must beat all existing records, and this does not do so. Our rules are at MovieRules, and are not that of other web sites. We hope to see you return with more optimized TASs in the future. Canceling.

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