TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #6020: Nitrodon, ZenicReverie & Alyosha's GB Kwirk "Going Up?" in 15:41.78

Console: Game Boy
Game name: Kwirk
Game version: USA
ROM filename: Kwirk (UA) [!].gb
Branch: Going Up?
Emulator: BizHawk 2.3
Movie length: 15:41.78
FrameCount: 56250
Re-record count: 2212
Author's real name: David M
Author's nickname: Nitrodon, ZenicReverie & Alyosha
Submitter: Alyosha
Submitted at: 2018-06-29 14:05:56
Text last edited at: 2018-07-12 20:32:33
Text last edited by: ThunderAxe31
Download: Download (14154 bytes)
Status: judging underway
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Author's comments and explanations:
Kwirk is a puzzle game (called Puzzle Boy in Japan) which involves pushing blocks which fill in holes in the ground allowing you to reach the exit. It has 30 progressively more challenging levels which are played in the 'Going Up' Mode.

This is an improvement of 100 steps over the existing run thanks to many new strategies.

Level Steps Saved
1-1 23 0
1-2 19 0
1-3 22 0
1-4 23 0
1-5 29 0
1-6 34 0
1-7 47 0
1-8 48 0
1-9 26 0
1-10 47 0
2-1 41 2
2-2 197 34
2-3 98 6
2-4 241 2
2-5 106 0
2-6 105 2
2-7 236 3
2-8 251 0
2-9 118 12
2-10 33 0
3-1 102 0
3-2 180 5
3-3 125 0
3-4 322 16
3-5 47 0
3-6 300 0
3-7 355 5
3-8 217 0
3-9 395 1
3-10 422 12

ZenicReverie is responsible for the big improvements in 2-2 and 2-9, nice work! CyberShadow mentioned several of the step savings but not the strategies to get them. This helped me know where to look for some of these, otherwise I certainly would never have found them. 2-3 and 3-2 in particular each took me several hours to find.

I think some of the later levels might still be improvable but I couldn't find any more savings. I'd be interested to see what an automated approach could come up with, the computing power requirements would be pretty high but should be doable.

A proper time for this run is 3980064467 cycles /(4194304 cycles/sec) = 948.92 sec = 15:48.92


ThunderAxe31: Judging.


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