Tool-assisted game movies
When human skills are just not enough

Submission #6066: TheGreatestRoman's N64 Disney's Tarzan in 26:15.28

Console: Nintendo 64
Game name: Disney's Tarzan
Game version: USA
ROM filename: Tarzan (USA).n64
Emulator: BizHawk 2.0.0
Movie length: 26:15.28
FrameCount: 94517
Re-record count: 479
Author's real name: Christian B.
Author's nickname: TheGreatestRoman
Submitter: TheGreatestRoman
Submitted at: 2018-08-09 14:09:31
Text last edited at: 2018-08-09 14:24:46
Text last edited by: Memory
Download: Download (32915 bytes)
Status: judging underway
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Author's comments and explanations:
Disney's Tarzan (often called Action Game) is the video game adaptation of the famous Disney cartoon in which we can follow the titular ape man's adventures while being raised by gorillas and growing up in the jungle, his life being full with interesting plot twists. In the game we can run, surf and climb our way through 13 levels of varying difficulty, going through challenges such as: being chased by elephants(Stampede, the 4th level), fighting against Sabor, the furious leopard (Sabor Attacks, the 6th level), guiding Jane, the female explorer, the girlfriend of Tarzan, away from baboons and other perils of the jungle (The Baboon Chase, 7th level), the adventure of Terk, Tarzan's gorilla friend, in the cluster of apes on the British camp (Trashing the Camp, 8th level), and finally, there's the last battle with the main antagonist, Clayton(Conflict with Clayton, 13th and last level).

The aforementioned things are done here as fast as possible, and without specifically paying attention to item collection, with a variety of smooth movement and one major glitch being used (the box clip at the end of the 8th level, a glitch requiring almost pixel perfection, which skips a huge slow climbing section, and along with it something like a bit more than ten seconds maybe). The run's correct TAS time is 26:09.3, which means it being timed from power-on to the last input(while rolling the credits). No deaths included, only taking damage in favour of faster speed in some places.

Since optimization possibilities are limited in this game, including any new routes or glitches, this TAS wasn't really hard to make, given that the author is good at running the PC version of this game in real time. There is most likely still time to save in this run, but with current knowledge it doesn't seem possible to improve at the moment. Maybe the future will surprise us.

Memory: Claiming for judging

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