TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #6124: vince1919's DS Mario & Luigi: Bowser's Inside Story in 4:49:49.35

Console: Nintendo DS
Game name: Mario & Luigi: Bowser's Inside Story
Game version: USA
ROM filename: 4171 - Mario & Luigi - Bowser's Inside Story (US)(M3)(XenoPhobia).nds
Branch:
Emulator: DeSmuME 0.9.9
Movie length: 4:49:49.35
FrameCount: 1040337
Re-record count: 63897
Author's real name: Vincent Morissette
Author's nickname: vince1919
Submitter: vince1919
Submitted at: 2018-10-09 00:27:45
Text last edited at: 2018-10-14 08:46:48
Text last edited by: fsvgm777
Download: Download (136460 bytes)
Status: judging underway
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Author's comments and explanations:
Mario & Luigi Bowser's Inside story is the third game in the series. Fawful is back and he wants to take over the mushroom kingdom. He gives a lucky? shroom to Bowser which gives him the ability to vacuum. Bowser then swallows everyone at the castle. Mario & Luigi must then team-up with Bowser to prevent Fawful from reaching his goal.

Game objectives

Encode

Version

Text is the same speed between japanese and english. It turns out that fire attacks in giant battles are a few seconds faster in the japanese version, but I still went with the english version.

RNG manipulation

A big part of the run is RNG manipulation. The formula is RNG(x) = floor(20.5x)&0x7fff + (x%2)*0x8000. RNG only changes when necessary in battle which means that I have to manipulate before the battle. The initial seed depends of the frame you enter the frame so I just wait until I get a good seed.

Battle comments

Bowser

The figth ends when you deal 20 damage after Toadsworth is gone.

Goombule

I delay the kill to prevent another one from spawning.

Goombule x2

Same thing for this fight.

Elite Goombule x2

This fight is pretty straightforward. Just use green shell.

Spike Blob x2

Again, I want to delay the kill.

Midbus

Another really straightforward fight.

Broque monsieur

I manipulate his attack and a lucky hit.

Sea pipe statue

Here, I manipulate 2 lucky hits. I also want three attacks both time and I want stone blooper to only spin once.

Scutlet

It is faster to jump than using green shell

Broggy

Just alternate between fire and punch.

Treevil

Using fire is faster for this fight

Wiggler

I manipulate 2 lucky hits and I avoid the turnip.

Durmite

Jumping is still faster. I want to avoid the straw as much as possible.

Bowser's castle

This is a straightforward fight

Midbus

I get hit to get a drumstick which gives a power boost. Shy guy squad is faster than punching. I also only get great to avoid cheering

Tenderling x2

Another straightforward fight

Kretin

I need a lucky hit to avoid kretin reforming.

Fawflant x2

Another straightforward fight.

Bowser

I use jump helmet for this fight.

Yikk tower

It's faster to use fire at the start and to let the tower repair.

Wisdurm

I get 2 lucky hits at the start to make the fight a lot faster.

Fawful express

This is another straightforward fight.

M&L memory

I target luigi first until he leaves, then I kill mario.

Sockop x4

I use Yoo-who cannon for a quick fight.

Chackron

Snack basket is required to finish this fight.

Junker

This is a quick fight. I also get special gloves.

Blizzard Midbus

I get fury to make this fight faster.

Dark Star

I get a lucky hit to make this fight a lot faster. I also get D-Star wear to help on damage.

Super peach's castle

Another straightforward fight.

Dark Fawful

I get 2 lucky hits on the helmet to kill it quickly. Then I use magikoopa mob to finish fawful off.

Dark Bowser / Dark Star Core

I use magikoopa for Dark Bowser and jump helmet for Dark Star. I get a lucky to end the fight quickly.

Tricks

Ledge clip

Similarly to Partners in Time, if Mario and Luigi stack under a low ceiling, they warp upwards. The only use in the run is to skip the air balloon tutorial.

Ledge boost

Mario can get a boost when walking off a ledge. The size of the boost depends on the angle of movement relative to the angle of the ledge and the distance to the ledge the frame before walking off it.

Toad boost

When entering an NPC's hitbox from above, Mario is boosted out of its hitbox.

Special thanks

Thanks to Hibari for getting a great WR. This was a good base for my routing.

Thanks to the M&L community for the support everytime I released a WIP.


Memory: Claiming for judging

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