Tool-assisted game movies
When human skills are just not enough

Submission #6166: GameBreaker64's A2600 Jungle Hunt in 02:45.36

Console: Atari 2600
Game name: Jungle Hunt
Game version: unknown
ROM filename: Jnglhunt.bin
Emulator: BizHawk 2.3
Movie length: 02:45.36
FrameCount: 9909
Re-record count: 47
Author's real name:
Author's nickname: GameBreaker64
Submitter: GameBreaker64
Submitted at: 2018-11-28 14:20:12
Text last edited at: 2019-04-26 04:32:44
Text last edited by: Spikestuff
Download: Download (4807 bytes)
Status: decision: cancelled
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Author's comments and explanations:
Jungle Hunt is a home console port of the classic Taito arcade game. Released in 1983 for the Atari 2600, it was a rather faithful port of the original arcade game, with almost all of the elements carying over to the system. With the games simplicity came much difficulty, jumping from rope to rope, killing alligators (looks a lot more like punching), avoiding boulders, and jumping over cannibals isn't easy. Jungle Hunt was generally well-received and is arguably one of the best games on the Atari 2600.

Game objectives

  • Complete the game in the shortest amount of time possible
  • Entertain without sacrificing frames


Jungle Hunt was rather simple in terms of completion. The patterns are pretty much exactly the same during each scene, so there isn't much luck manipulation that goes into this run. I also haven't really found any glitches in this game so far. But I believe this marks a beginning point in Jungle Hunt TASing on this platform.

Stage by stage comments

The ropes

The ropes were the easiest part of the game. All I really had to do is jump from rope to rope as quickly as possible and keep the screen scrolling constantly.


This stage is pretty much uncontrollable in terms of speed. All I had to do was avoid most of the alligators. I also killed a few to earn points. But it is rather unnecessary.

The boulders

The boulders were a bit more of a challenge, but the RNG was forgiving and didn't give me very many large boulders. When the large boulders did come, they were a little tricky to jump over. I had to get the explorer's X coordinates just right in order to get over the boulders. This was also one of the few points where I could entertain the viewer, mainly moving left and right in random sequence. I didn't think about ducking much, though.

The cannibals

The cannibals were fairly easy to deal with. All they really did was jump around from one position to the next. All I had to do is run up to them and jump. It took a few rerecords, mainly because my X position wasn't close or far enough away.

Other comments

I'd like to have tried to put in more entertainment, and probably execute some glitches. It could also be a little more polished with some faster maneuvering over obstacles.

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