Tool-assisted game movies
When human skills are just not enough

Submission #6172: EZGames69's SMS The Lion King in 06:35.69

Console: Sega MasterSystem
Game name: The Lion King
Game version: Europe
ROM filename: Lion King, The (Europe).sms
Emulator: BizHawk 2.2.1
Movie length: 06:35.69
FrameCount: 23711
Re-record count: 6385
Author's real name:
Author's nickname: EZGames69
Submitter: EZGames69
Submitted at: 2018-12-01 17:57:48
Text last edited at: 2019-03-27 15:07:26
Text last edited by: ThunderAxe31
Download: Download (7222 bytes)
Status: decision: rejected
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Author's comments and explanations:
Based on the movie of the same name, The Lion King is a Sega Master System version of the SNES and Genesis games. however it has entirely different level layouts and slightly different movement mechanics.

(Link to video)

Game objectives

  • Emulator used: Bizhawk 2.2.1
  • Become King


Stage by stage comments

stage 1

I take a route up to the top of the stage where I will battle a hyena.

the swings I take I try to manipulate my position so I can immediately start swinging, you can only swing in the direction that you're facing.

before I battle against the boss, I have to grab a bug, this for some reason skips a cycle in the boss fight. the bug seems to double your attack so that's what I think is happening.

I also have to avoid collecting that gem because that brings you to a bonus level which has no real use in the run.

Stage 2

this stage has a ton of lag due to sprites on the screen, it's also hard to tell what can reduce lag because lag frames do not show up on tastudio, so it was more of a guessing game.

some of the monkeys have to be roared otherwise you cant progress, this is because some of them can spawn or despawn invisible walls, especially for the very last monkey in the stage.

Stage 3

doing some jumps when running up the spines saves a bit of time.

one jump around the end I wasnt able to make it, so I had to land on a platform in order to get into there.

Stage 4

just run to the end while avoiding wildebeest. there was only one spot where I had to slow down to climb up a ledge, but that was about it.

Stage 5

you see me doing a lot of falling as I attack, this is so simba can start back up at speed, normally you would fall and have a small damage animation. this skips that.

Stage 6

because some of the slides I tried to avoid because you go too far right to fall down another ledge. the boss only takes on hit here.

Stage 7

this stage is also a bit laggy due to sprites. there's one jump which seems slow but it actually skips an invisible wall.

I also have to collect the bug I got that one time in the first stage because that skips another cycle in the boss fight. for some reason the boss is the gorilla again.

Stage 8

you can clip into some walls if you grab a ledge and swipe at the same time. this saves going around after falling to the other side.

Stage 9

same idea here basically

Stage 10

you can get a quick kill (and an amusing one at that) if you swipe at scar when he's close to the edge. the best part about this quick kill is this is actually how scar is defeated in the movie.

Other comments

Some improvements that I think could be made is just reducing lag as much as possible. I tried my best to make it as less laggy as possible.

Thanks to the8bitbeast for helping me find a Sega Master System to try out.

Memory: Judging

Memory: Hello and welcome to TASVideos, EZGames69! Here at TASVideos we want movies that aim for perfection. While at a very brief glance this movie appears ok, upon closer inspection it clearly showed optimization demonstrative of a complete beginner to TASing. I found countless improvements throughout the movie. I would heavily recommend you take a look at our TASing Tutorial page and learn some new techniques. In particular, RAM Watch greatly helped me while making this and I would heavily recommend learning how to use it.


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