Tool-assisted game movies
When human skills are just not enough

Submission #6202: kierio04's NES Super Mario Bros. "second quest, warps" in 10:11.43

Console: Nintendo Entertainment System
Game name: Super Mario Bros.
Game version: JPN/USA PRG0
ROM filename: Super Mario Bros. (JU) (PRG0) [!].nes
Branch: second quest, warps
Emulator: FCEUX 2.2.3
Movie length: 10:11.43
FrameCount: 36746
Re-record count: 3622
Author's real name: Kieran
Author's nickname: kierio04
Submitter: kierio04
Submitted at: 2018-12-25 04:23:30
Text last edited at: 2018-12-31 20:22:09
Text last edited by: feos
Download: Download (6128 bytes)
Status: decision: rejected
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Author's comments and explanations:
When Mario finishes his quest of saving the princess, everyone stops recording. Now that someone is paying attention, Mario has decided to restart the game and do it all over again, but this time the levels he had wired into his brain, are harder.

First quest

This is normal, and I complete it on the same frame as HappyLee's 4:57.31 warps TAS.

Second quest

Most of the run is normal, but there are a few significant changes. In 1-2, you must slow down at the beginning because the koopa troopa travels too fast for you to jump at full speed, and also at the end of 1-2 you need to slow down in the warp zone late enough that the piranhas are on screen otherwise the piranha on warp pipe 3 will inflict damage on you. In 4-2 you can't jump and hit the vine block so you need to delay going into the pipe. In 8-2, you must make sure that the bullet bill fires, so I inserted 21 frames in the waiting screen at the end of the first quest to make the bullet bill fire. However, the bullet fires faster, which makes bullet bill glitch annoyingly difficult. If you find the frame that is 34 frames before the menu screen loads, the second quest ends in 4:59.06


If someone finds a faster way to do any of the changes listed above, it would improve this movie.

Thank you and enjoy!

feos: There was a similar submission that was rejected some years ago: #4396: P0rtalFTW's NES Super Mario Bros. "Quests A and B" in 11:28.75. While it was mostly rejected for sub-optimality, the judge also reviewed the goal itself.

"To run both quests also not a good category choice in general, as there is not a great difference between the two quests; the second quest has faster moving enemies and Buzzy Beetles in place of Goombas, but in the end it should have hardly any difference in Mario's progress compared to the first run. You end up with two nearly identically-looking runs."

The same fully applies to this movie. I watched the two halves of it side by said and failed to notice any gameplay differences at all. This is the same thing done twice. The reason is that the second quest doesn't become hard enough to be distinguishable in a speedrun from the first quest. Even if the main gameplay was the same, if it was significantly harder it might be worth considering playing 2 (or more quests).

Viewer feedback and thread poll results show the same: this movie doesn't represent any unique content compared to [1715] NES Super Mario Bros. (JPN/USA PRG0) "warps" by HappyLee in 04:57.31.

Rejecting for a bad goal choice.

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