Tool-assisted game movies
When human skills are just not enough

Submission #6210: Fortranm's INTV Donkey Kong in 00:38.73

Console: Intellivision
Game name: Donkey Kong
Game version: unknown
ROM filename: Donkey Kong (1982) (Coleco).int
Emulator: Bizhawk 2.3.0
Movie length: 00:38.73
FrameCount: 2321
Re-record count: 1267
Author's real name: Fort Ranm
Author's nickname: Fortranm
Submitter: Fortranm
Submitted at: 2018-12-29 23:22:55
Text last edited at: 2019-01-09 01:20:30
Text last edited by: Spikestuff
Download: Download (2810 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

This is the very first port of the famous Arcade game, Donkey Kong, containing only the Ramp and Rivet stages. It predates the NES release, the ColecoVision release, and even the Atari 2600 release.

The only thing noteworthy here is that the collisions in this game are glitchy in general. As a result, I'm able to walk right past a barrel around the 0:12 mark in the run.

Thanks Mothrayas for providing the lua script for analog input.

Merry late Christmas and happy early New Year!

feos: Looks like the same case as Coleco DK. The speed of barrels and enemies doesn't change, the speed they appear at is unclear due to incredible amounts of lag. The game counts loops ($033B), and freezing that counter doesn't lead to predictable changes. With information I was able to collect, the only difference this game TAS can give you is randomness (and lag). The rest seems to remain the same. Accepting to Vault.

Spikestuff: I found my ears.

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