Tool-assisted game movies
When human skills are just not enough

Submission #6221: jmosx36's Wii Mario Party 9 "Time Attack" in 09:27.02

Console: Wii
Game name: Mario Party 9
Game version: USA
ROM filename: Mario Party 9.iso
Branch: Time Attack
Emulator: Dolphin 5.0-cddb83f-dirty
Movie length: 09:27.02
FrameCount: 106175
Re-record count: 1275
Author's real name: Juan Manuel
Author's nickname: jmosx36
Submitter: jmosx36
Submitted at: 2019-01-09 17:47:45
Text last edited at: 2019-01-13 23:21:33
Text last edited by: jmosx36
Download: Download (7708 bytes)
Status: decision: cancelled
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
Temp encodes

(Link to video)

(Link to video)

Mario Party 9 Time Attack

Game Objetives
Emulator used: Dolphin 5.0-cddb83f-dirty (Run made in ubuntu)
Aims for fastest in-game time (02:47.84)

For me using dolphin in linux is more stable than windows
This run uses slowdown, frame advance and TASstudio

I can consider this minigames are literally perfect in-game-time:

Jigsaw Jumble
Peak Precision
Chain Event
Ballistic Beach (Maybe)
Upward Mobility

Explatation by minigame
Snow Go
The main intention was to not touch the wall for not reduce speed, but the consecuence was to not turn so fast as nedded
Jigsaw Jumble
Frame perfect movements, but i had to wait the animations of the pieces and the board (I don't have to wait for all the pieces touch the ground)
Peak Precision
Not so perfect score
Speeding Bullets
The hitbox of the wall in some sections is not so precise with respect to the texture. The level of inclination does not affect the level of rotation
Chain event
Really nothing to say
Ballistic Beach
The game time of this minigame depends of the first and last shoot
Upward Mobility
Literally the game time depends only on the first jump, the first jump should be on the first frame and keep the jump button for 5 frames
Pizza Me, Mario
The notice of one more leff stopped the character and i had to wait for the next lap
Flinger Painting
I used the shape of the paint stain to paint the corners. 10 Shots
Pit or Platter
The idea was to make the inclination as pronounced as possible

Similar submissions (by title and categories where applicable):