Tool-assisted game movies
When human skills are just not enough

Submission #6227: maTO's Genesis Warlock in 22:12.02

Console: Sega Genesis
Game name: Warlock
Game version: any
ROM filename: Warlock (JUE) [!].bin
Emulator: BizHawk 2.2
Movie length: 22:12.02
FrameCount: 79818
Re-record count: 22480
Author's real name:
Author's nickname: maTO
Submitter: maTO
Submitted at: 2019-01-16 15:48:23
Text last edited at: 2019-01-27 21:58:03
Text last edited by: Stovent
Download: Download (37978 bytes)
Status: published
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Author's comments and explanations:
Warlock was released on Genesis and SNES in 1995.
You must collect 6 runestones to prevent the Warlock undo the Earth's creation.

Movie features:

Memory addresses:
A18E (2 byte) - Health
B65D (1 byte) - first statue @ 9000
AF7D (1 byte) - 2nd statue @ 9400
B33D (1 byte) - 3rd statue @ 9700
B29D (1 byte) - 5th statue @ 10500
BBFD (1 byte) - 6th statue @ 10900
B1FD (1 byte) - 7th statue @ 11300
B6FD (1 byte) - Beast @ 41400 / 1st skeleton @ 46800
B3DD (1 byte) - 3rd skeleton @ 47100
BABD (1 byte) - 1st skeletonrider @ 55700
B51D (1 byte) - 2nd skeletonrider @ 56100
D01B (1 byte) - last boss

- Shooting immediately after jumping is the fastest way to move. Also prevents recovering or dying after a fall. Normal jumps are also used when there's no room for fast jump.
- To avoid being knocked down jump just before taking damage. Saves about 30 frames.
- In the last boss without using the triangle input would end about 350 frames later but boss would be beaten 60 frames earlier.

What's going on:
02,100 - Full heal #1
03,170 - Triangle I use at the last boss
10,200 - Force field is so close to pedestal that you can jump over it
16,100 - Skipped full heal up there (72 frames)
17,500 - Full heal used (from 3 to 9 hp)
23,100 - Shoot through forcefield to activate switch and use orb to get a full heal #2
29,600 - Magic pot increases attack power
31,530 - Skull #1
33,200 - Bats follow you and cause lag so most should be killed
38,100 - Full heal #3 (20 frames). The skull here would be only a couple frames slower than the one picked earlier.
42,090 - I had to block one shot to survive
45,110 - Skull #2
46,980 - Using skull here saves 120 frames
50,320 - Staves makes things fall from ceiling
51,880 - If you leave too soon the flooding continues at the end of stage 1000 frames later and you would drown
53,100 - Skull used. Monsters are weak to magic
61,590 - Need to take damage from water to go through skeleton
62,800 - Shooting the statue delays its shot and let's you pass unharmed
69,200 - Good place to get back to full health. Kills some bats to reduce lag
71,620 - Got really lucky being knocked forward and having so short recovery time
71,730 - It also gives just enough invulverability time to go through the barrel
74,320 - The bats would create tons of lag here so killing some now will have a less-laggy future
79,818 - Triangles damage enemies they hit so I'll let them finish the work

At Speedrun.com I found some improvements to my first run made 10 years ago. Shooting through barrier at 23,100 saves almost half a minute, so thanks for Jorf for that one.

feos: Aside from a single place that looks unclear (it's not known if it's improvable, but it isn't outright sloppy), I couldn't spot sub-optimality in this movie. Despite of lack of feedback, the game doesn't look to primitive. Accepting as a weak Moon.

Stovent: Processing...

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