Shield symbols under the level name represents the shield(s) used in the level
Angel Island ACT 1

Frame 1200/0:00'00 : The level starts with generating Tails and carrying Sonic when I still do not have control, and I keep Knuckles on the screen as long as possible to prevent the in-game time from starting earlier.
Frame 1960/0:04'00 : You can see that the monitors screens are glitched, but here I collected a ring monitor and speedshoes, the speedshoes are useful to travel the level more faster until the first giant ring.
Frame 2480/0:12'40 : Tails grab 3 rings off screen, at frame 2560/0:14'00 : you can see him grabbing 3 floating ring on the left side.
Frame 2760/0:17'20 : Tails grab a group of 7 floating rings.
Frame 2850/0:18'50 : This is a ring monitor.
Frame 3520/0:30'00 : Using the loop zip and using Tails to grab the 3 ring on the tiny lake this saves a lot of time.
Frame 3875/0:35'55 : This secret room has 3 monitors, 2 rings and 1 invulnerability.
Frame 4125/0:40'05 : This new loop zip was discovered by WST which allows me to skip having to run around in the hollow tree, and thanks to Tails we're also able to grab the 5 rings on the right while doing the zip.
Frame 5168/0:57'00 : Tails supports Sonic breaking this platform so that Sonic falls directly down and proceeds to the next giant ring room, same situation on
frame 5673/1:05'13.
Frame 5475/1:02'05 : In the upper right part of the screen you can see Tails picking up a group of 3 rings.
Frame 6155/1:13'12 to 7163/1:29'42 : Here is where the lightning shield comes into action, this part normally without this shield would be very tedious to do since the rings are in very uniform positions, but thanks to his ability to attract this section is easily overcome.
Frame 6957/1:26'17 : Tails grabs 2 rings above Sonic and then the last group of 3 at
frame 7165/1:29'43.
Frame 7393/1:33'29 : The boss receive perfect frame hits without the need of the insta-shield.
Angel Island ACT 2


Frame 8995/0:02'36 : By jumping at the right spot Tails is able to clip through the ground using the breakable rock. This allows him to go into Knuckles' area to grab some rings. This was also done in a few more areas.
Frame 9088/0:04'09 : For some reason the Act transition raises the death boundary a little which prevents Tails from being able to grab the rings in Knuckles' area. I have to go past a certain point to lower it back down. I purposefully get stopped as soon as I can in order to get sent back quickly.
Hydrocity ACT 1

This level is relatively played normal, however the most important things here to explain are Tails ring grabs.
Frame 25645/0:03'40 : Tails collects 10 floating rings off-screen here.
Frame 26273/0:14'08 : Tails takes the lower path to collect the ramp and loop rings
Frame 26719/0:21'34 : This lightning shield is needed for grab a 6 rings group at
Frame 26979/0:25'54, then Tails grab them at
Frame 27079/0:27'34 to prevent them from disappearing
Frame 26775/0:22'30 : Tails grab 3 rings down here, then he grab another 3 at
Frame 27045/0:27'00
Frame 27405/0:33'00 to Frame 27646/0:37'00 : This section requires a very tight coordination between both characters, the image below is pretty self explanatory about what happen here
Frame 28535/0:51'50 to Frame 29473/1:07'27 : Same explanation as above, the image shows whats happen
Frame 30054/1:16'37 : This lightning shield is needed to grab the secret rings cloud at
Frame 30477/1:23'40
Frame 30106/1:17'29 : Tails grab the loop rings and another 3 off-screen at
Frame 30291/1:20'34
Frame 31166/1:33'39 : Tails grab 2 rings off-screen here, then he kill the badniks at
Frame 31502/1:39'15 - 31609/1:40'59 to break the bridges quicky here
Frame 32840/2:01'29 : Tails grab 4 rings above this loop, the rest of the level is played normally
Frame 34046/2:21'10 : The boss received perfect frame hits with bubble shield bounces meanwhile Tails carries Sonic off-screen, you can appreciate this watching the camhack/Tails encode
Frame 34846/end level : This bubble bounce is for delay the score table a bit to get a perfect objects sync on HCZ 2, without this trick we'll lost an unnecessary amount of in-game time
...In progress...