Submission #6245: DreamYao's NES Batman "no kills" in 09:44.85

(Link to video)
Nintendo Entertainment System
no kills
FCEUX 2.2.3.3256
35149
60.0988138974405
15995
Unknown
Batman (U) [!].nes
Submitted by DreamYao on 1/27/2019 11:38:35 AM
Submission Comments
This is my first time to make .
This is Batman No killing. No killing is different from highways. No killing can't use weapons, so No killing can't solve most of the lagging problems.
Loophole:
I found an error in 3-2. The first two frames of the game can take off in the air, saving 9 frames.
Skill:
If you can't jump, try not to jump, jumping will increase time, so it's better not to jump where you can't.
If you want to jump, the higher you jump, the better. Big jump is 2 frames faster than small jump. The premise of big jump is that Batman's head can't touch anything, otherwise it will shorten the jump distance.
Why does 4-1 stay at the giant's feet for a few frames?
If you don't stop and go straight, giants will follow you, which will affect your walking and hurt you.
Why did 5-1 fall while climbing the wall?
Because there are two enemies on the platform that can attack. If you get hurt and move on, you will lose two damage points. If you fall a little, you can throw off two enemies on the platform above.

feos: Judging...
feos: Reencoded.
Last Edited by adelikat on 10/29/2023 9:04 PM
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