TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #6245: DreamYao's NES Batman "no kills" in 09:44.85

Console: Nintendo Entertainment System
Game name: Batman
Game version: USA
ROM filename: Batman (U) [!].nes
Branch: no kills
Emulator: FCEUX 2.2.3.3256
Movie length: 09:44.85
FrameCount: 35149
Re-record count: 15995
Author's real name: JEN MIN CHEN
Author's nickname: DreamYao
Submitter: DreamYao
Submitted at: 2019-01-27 11:38:35
Text last edited at: 2019-02-04 09:56:06
Text last edited by: DreamYao
Download: Download (7801 bytes)
Status: decision: cancelled
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Author's comments and explanations:
This is my first time to make .


(Link to video)

This is Batman No killing. No killing is different from highways. No killing can't use weapons, so No killing can't solve most of the lagging problems.

Loophole:

I found an error in 3-2. The first two frames of the game can take off in the air, saving 9 frames.

Skill:

If you can't jump, try not to jump, jumping will increase time, so it's better not to jump where you can't.

If you want to jump, the higher you jump, the better. Big jump is 2 frames faster than small jump. The premise of big jump is that Batman's head can't touch anything, otherwise it will shorten the jump distance.

Why does 4-1 stay at the giant's feet for a few frames?

If you don't stop and go straight, giants will follow you, which will affect your walking and hurt you.

Why did 5-1 fall while climbing the wall?

Because there are two enemies on the platform that can attack. If you get hurt and move on, you will lose two damage points. If you fall a little, you can throw off two enemies on the platform above.


feos: Judging...

feos: Reencoded.


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