TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #6247: Dimon12321's Coleco Looping in 01:41.68

Console: ColecoVision
Game name: Looping
Game version: unknown
ROM filename: Looping (1983) (Venture Line).rom
Branch:
Emulator: Bizhawk 2.3.0
Movie length: 01:41.68
FrameCount: 6093
Re-record count: 730
Author's real name: Dmitry Moskovchenko
Author's nickname: Dimon12321
Submitter: Dimon12321
Submitted at: 2019-01-27 17:30:43
Text last edited at: 2019-02-12 09:22:41
Text last edited by: Dimon12321
Download: Download (3040 bytes)
Status: decision: cancelled
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Author's comments and explanations:

(Link to video)
Another small game that was briefly reviewed by AVGN in Episode 45 here.

Description

It's simple flying game where you control a warplane. Your objective is to destroy all existing rockets, cross a small wavy maze and reach the exit ("END" line). There are 4 skills (referred to as difficulties). The higher skill you choose, the more aggressive environment you face. Outside the maze, your only enemies are hot-air balloons. If you stay for too long, they will "try" to fly into you. Inside the maze, you face a dripping blob, sparks (or stars, or flashes) and balls. They act by their patterns. Everything you touch destroys the plane.

It seem to be an infinite game. There are 3 flights shown in the TAS on Skill 4. After 3rd flight nothing changes, so I would say it's the maximum possible difficulty in the game. You can just copy the input of Flight #3 and complete further levels.

Since the game is not that complex, there is a trick that allows to destroy 2 rockets in the furthest place from your starting point without destroying walls that protect them. Normally the unbreakable walls absorb your bullets if they touch them, but there are spaces that don't do that. The mechanic of shooting uses your warplane as a starting point and then scrolls flying bullets to the edge of the screen (the distance is limited, of course). That means that, by accelerating your plane and shooting at right moments, you can shot through the unbreakable walls.

Unfortunately, I can't use this trick to destroy the middle rocket because of a small building next to it that makes the distance too long for my projectiles. Also, it doesn't work with red walls you have to break because they have bigger hitboxes and catch projectiles when they are close.


feos: Judging...

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