TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #637: flagitious's SNES Zelda: A Link to the Past in 1:20:18.82

Console: Super NES
Game name: Zelda: A Link to the Past
Game version: USA
ROM filename: Legend of Zelda, The (US).smc
Branch:
Emulator: (unknown)
Movie length: 1:20:18.82
FrameCount: 289129
Re-record count: 42477
Author's real name: Darren Smith
Author's nickname: flagitious
Submitter: flagitious
Submitted at: 2005-04-18 12:58:24
Text last edited at: 2005-04-21 13:25:22
Text last edited by: Bisqwit
Download: Download (20410 bytes)
Status: decision: cancelled
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Author's comments and explanations:
Sorry canceled, I just discovered a glitch that will allow to kill final boss at least 3 seconds faster, I'll have new one back up later today.

Emulator: snes9x-improvement6 (default settings, WIP1 timing, enable left+right)

In this game Link's must save Princes Zelda and the rest of Hyrule from Ganon once again. In his quest he collects many items such as, bow and arrows, hookshot, master sword, etc. He solves puzzles and defeats foes throughout 13 dungeons before meeting Ganon for the final time. Link does all this in 80 minutes!

Making this moving was very interesting but very time consuming as well. This may have been too long of a game to tackle for a first time attack, but I am happy with the result. There are a couple of techniques used in this run that are not viable on the console. Levitation glitch (pressing dash every other frame to prevent falling in pits) is used frequently but usually isn't a major factor in route, most of the time you could bomb jump over stuff or go around. The other is up+down, this mainly to wobble which makes Link walk 2 pixels each frame when moving left and up, as opposed to 1,2 every other (33% faster walking up/left). Besides just these there are lots of little tricks and glitches that add up to lots of time saved. If you haven't played this game you probably will think many of the glitches used are normal though.

Here are some key times, I may add dungeon splits later.

select character 997 frames / 16.7 seconds (competition timing starts) final hit to ganon 282959 / 1:18:36 (competition timing stops) last input 289129 / 1:20:19

So the competition time is 1:18:19


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