Tool-assisted game movies
When human skills are just not enough

Submission #6386: EchoedMelodies's A2600 Cabbage Patch Kids: Adventures in the Park in 02:28.27

Console: Atari 2600
Game name: Cabbage Patch Kids: Adventures in the Park
Game version: any
ROM filename: Cabbage Patch Kids - Adventures in the Park (Prototype).bin
Emulator: BizHawk 2.3.1
Movie length: 02:28.27
FrameCount: 8885
Re-record count: 2806
Author's real name: Sophia C.
Author's nickname: EchoedMelodies
Submitter: EchoedMelodies
Submitted at: 2019-05-12 12:07:37
Text last edited at: 2019-06-04 15:38:08
Text last edited by: feos
Download: Download (2904 bytes)
Status: decision: rejected
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Author's comments and explanations:
Hiya!~ It's me, EchoedMelodies, here with a TAS of Cabbage Patch Kids - Adventures in the Park! ^.^

Story: (pulled from the Coleco instruction manual)

It's exercise time!

Anne Lee, one of the Cabbage Patch Kids, is warming up for a day of athletic adventures in the park--and she's taking you along! So stretch your muscles and get ready for a workout. This adventure is no picnic!

(Link to video)

Game objectives

  • Emulator used: BizHawk 2.3.1 with TAStudio
  • Aims for fastest time
  • Genre: Adventure
  • Genre: Arcade
  • Genre: Platformer (multi-screen)
  • blip
  • bLIP
  • BLIP!


This game has 3 loops. On the first loop, it is on the easiest difficulty. Then, on the second loop, it is normal difficulty. And on the last loop, it is hard difficulty. After that, it just keeps looping on 2nd loops difficulty.

Scene Comments


I'll just call them stages from now on. Stage 0, 10, 20 and 30 can be labelled as basically the same "walk to the end, you win" kind of stages. They don't really need much explanation, because, well, you just walk to the end and win.

Stage 1 has 1 obstacle that you just kind of jump over, which is fair as it is just the first stage (besides stage 0) Stage 6 and 9 is also the same.

Stage 2 has four blue obstacles that you have to jump between, which is a little bit harder, but not too much harder because stages 0-10 are all on the game's easiest difficulty.

Stage 3 has these trampoline things that it's just faster to jump enough on to them and jump onto the next one.

Stage 4 is basically the same as stage 2 but with 1 more of the blue things.

On stage 5 it's faster to jump onto the first rope and jump of the lilly pad than it is to use both ropes.

Stage 7 you jump on some platforms. It is a platformer after all.

Stage 8 has this annoying bee thing that you can just run under. The devs didn't even think that through. The rest of the stages are just these but harder.

On stage 26, I waited for the bee to fly over because it was unavoidable when I jumped, I tested that a lot (took up 450 RR's).

Why walking the whole time instead of jumping?

Short answer: In this game, walking for the whole level (especially stage 0,10,20,30) is ~100 frames faster.

(i would put a screenshot of some branches i made in TAStudio but i don't know how)

The End

Thanks for watching this run that took me about 19 hours in total (across 5 days) to make!

feos: Hi EchoedMelodies and welcome to TASVideos! I like your enthusiasm and look forward to an improved movie, but meanwhile I have to reject this one for sub-optimality, as thoroughly displayed in the thread.

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