Tool-assisted game movies
When human skills are just not enough

Submission #639: flagitious's SNES Zelda: A Link to the Past in 1:20:16.13

Console: Super NES
Game name: Zelda: A Link to the Past
Game version: USA
ROM filename: Legend of Zelda, The (US).smc
Emulator: (unknown)
Movie length: 1:20:16.13
FrameCount: 288968
Re-record count: 42671
Author's real name: Darren Smith
Author's nickname: flagitious
Submitter: flagitious
Submitted at: 2005-04-18 14:54:19
Text last edited at: 2005-04-21 14:51:10
Text last edited by: DeHackEd
Download: Download (20384 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
Terribly sorry for resubmitting. I discovered a glitch that allowed me to kill final boss about 3 seconds faster, and I can't live with imperfections like that.

Emulator: snes9x-improvement6 (default settings, WIP1 timing, enable left+right)

Abuses programmer errors Takes damage to save time Aims for fastest time possible Expporation glitches were not allowed in this run (see OmnipotentEntity's *entry for those), no "Death Mountain Descent" either...

In this game Link's must save Princes Zelda and the rest of Hyrule from Ganon once again. In his quest he collects many items such as, bow and arrows, hookshot, master sword, etc. He solves puzzles and defeats foes throughout 13 dungeons before meeting Ganon for the final time. Link does all this in 80 minutes!

Making this moving was very interesting but very time consuming as well. This may have been too long of a game to tackle for a first time attack, but I am happy with the result. There are a couple of techniques used in this run that are not viable on the console. Levitation glitch (pressing dash every other frame to prevent falling in pits) is used frequently but usually isn't a major factor in route, most of the time you could bomb jump over stuff or go around. The other is up+down, this mainly to wobble which makes Link walk 2 pixels each frame when moving left and up, as opposed to 1,2 every other (33% faster walking up/left). Besides just these there are lots of little tricks and glitches that add up to lots of time saved. If you haven't played this game you probably will think many of the glitches used are normal though.

Here are some key times, I may add dungeon splits later.

select character 997 frames / 16.7 seconds (competition timing starts) final hit to ganon 282781 1:18:33/ (competition timing stops) last input 288967 / 1:20:16

So the competition time is 1:18:16

DeHackEd: Encoding.

Similar submissions (by title and categories where applicable):