Tool-assisted game movies
When human skills are just not enough

Submission #647: OmnipotentEntity's SNES The Legend of Zelda: A Link to the Past "glitched" in 03:48.25

Console: Super NES
Game name: The Legend of Zelda: A Link to the Past
Game version: USA
ROM filename: Legend of Zelda, The - A Link to the Past (U) [!].smc
Branch: glitched
Emulator: (unknown)
Movie length: 03:48.25
FrameCount: 13695
Re-record count: 215
Author's real name: Michael Reilly
Author's nickname: OmnipotentEntity
Submitter: OmnipotentEntity
Submitted at: 2005-04-21 04:01:06
Text last edited at: 2005-04-28 00:24:29
Text last edited by: Phil
Download: Download (740 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
Update to my glitched run. Special Thanks to Zanapher for the Stair Glitch, and to Flagitious for the "HolyShitMyPantsAreOnFire" maneuver. It's now under 4 minutes, and not sloppily done, and with an accurate re-record count (and 100% less pseudo-narcissistic name input, one more rupee, and 100% less stupid error).

I'm not sure that the through the bushes near the castle is actually quicker, but I made sure that I always got 2 pixel a frame on the up parts and I made an even number of frames on the right parts. (Because when going right you step 1 pixels then 2 pixels, so I make sure I get it in sets, or I'm losing time). And because I'm sure of that I know at least I didn't *lose* any time with it, and it looks more difficult.

-SNES9x Settings: WIP1 timing, Allow left+right/up+down, Volume envelope height reading
-Abuses the Up+Down Glitches
-Takes no hits

Phil Checking if .... ;P

Similar submissions (by title and categories where applicable):