Tool-assisted game movies
When human skills are just not enough

Submission #6500: EZGames69 & Memory's SMS Super Boy II in 05:51.47

Console: Sega MasterSystem
Game name: Super Boy II
Game version: unknown
ROM filename: Super Boy II (Korea) (Pirate).sms
Emulator: Bizhawk 2.3.1
Movie length: 05:51.47
FrameCount: 21061
Re-record count: 11563
Author's real name:
Author's nickname: EZGames69 & Memory
Submitter: EZGames69
Submitted at: 2019-08-31 02:54:03
Text last edited at: 2019-09-21 01:22:13
Text last edited by: Dacicus
Download: Download (6591 bytes)
Status: published
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Author's comments and explanations:
Super Boy II is a pirated copy of Super Mario Bros, originally pirated to the SG-1000, the pirated game also made it's way to the Korean SMS as a direct port.

(Link to video)

(Link to video)

Game objectives

  • Emulator used: Bizhawk 2.3.1
  • Korean Bios (SHA-1: 2FEAFD8F1C40FDF1BD5668F8C5C02E5560945B17)


the previous submission from nitrogenesis misses alot of time saves that may be hard to spot. in this game the screen updates every 4 frames, so it's important to spot any place where it doesnt take 5 frames to update. places where it will take 5 frames to update is if you collect too many coins at once, hit a block from below, or run on a falling platform. there's also weird properties with Mario's speed which I dont exactly know myself, however after some experiments I believe I got some pretty optimal speed changes.

Memory: Judging

Memory: Updating with 23 frame improvement by me, claiming coauthorship and unclaiming.

ThunderAxe31: Judging.

ThunderAxe31: Accepting as an improvement over the published movie.

Dacicus: Processing...

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