Tool-assisted game movies
When human skills are just not enough

Submission #6501: Ubercapitalist's GC Resident Evil 4 "The Mercenaries: Village" in 07:12.37

Console: Nintendo GameCube
Game name: Resident Evil 4
Game version: USA
ROM filename: G4BE08-disc2.iso
Branch: The Mercenaries: Village
Emulator: Dolphin 5.0-10833
Movie length: 07:12.37
FrameCount: 51839
Re-record count: 10678
Author's real name: Ron H.
Author's nickname: Ubercapitalist
Submitter: Ubercapitalist
Submitted at: 2019-08-31 03:53:42
Text last edited at: 2019-10-23 16:43:13
Text last edited by: feos
Download: Download (25842 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
"Destroying Angel: Reap & execute divine judgment upon el Pueblo de Mendez"

(Link to video)

Goal: Perfect Score in fastest time.


About The Mercenaries

Mercenaries is unlocked by completing the main game. It is a timed minigame with the objective of scoring the most points before time runs out. Per the intro of a map "Eliminate as many Ganados as you can before your evac chopper arrives! Successive kills will result in earning you more points!" Initially only Leon is selectable. There are four other characters playable when unlocked after scoring 30000+ points in one of the four (unofficially named) maps:

Each map starts with two minutes of gameplay time, and time extensions are spread throughout the map. The Castle map has a total game time of up to 9 minutes. Item menu, item grabs, and cutscenes do not consume game time. Gameplay ends when the player dies, or when time runs out (the player is "rescued").

Each map has three Bonus Chest timers. Each gives 31 seconds during which time extra points are awarded for each regular enemy kill. The majority of effort put into this TAS was spent optimizing the Bonus Chests, with kills being registered with few frames to spare.

The USA(NTSC) GameCube version using Wesker is acceptable for achieving Highest Score in this stage. The enemy AI is aggressive. Enemies run into the player's line of sight, meaning less time is wasted hunting, and more time is focused on killing and moving to the next objective. Wesker has the best weapon selection.

The score for a perfect run on this stage is 9500*6(Bella Sisters)+1300*118(Ganados)=210400. See Baxter's scoring guide on Gamefaqs for more details HERE.

Spawning: The enemy spawning is relatively simple. 10 ganados can be on the map at a time. Bella Sisters may put this over 10. The bulk of enemies come from the huge central area of the map. 3 ganados spawn (one chance only) each from grabbing timers in the barn and behind the tower. 8 spawn from the big house. Except for the initial 10 ganados, 6 will spawn in the small house and 16 spawn on the hill. There was a spawn glitch during the second bonus chest where if I did not wait to get kill 25, 10 ganados would not ever spawn.
Manipulations: The reason for number of Re-Records:

Luck (RNG) is based on actions the player takes. RNG was manipulated throughout the run by trial and error. A little RNG manipulation was used for ammo (handgun ammo and hand grenades). RNG manipulation achieved the following:

Enemy AI was manipulated to:

Wesker's Arsenal:



The character runs faster with a grenade equipped, however switching inventory takes time so this is rarely used unless a grenade is actually needed for use.


Iterative Optimization: The Cooperative Pursuit of the "Perfect Score"

Real Time Runs:

Potential Improvements:

Highest Score Links:

The Mercenaries High Scores, Vol. 14 Atwyatt's GameFAQs topic kept the ideas coming. Each volume prior was 500 posts.

Cyberscore This site was briefly used before Shin's site for some players like myself

Shin's Site This used to be "the" place to log Mercenaries High Scores and Main Game Speedrun Times.

Special Thanks to:
Playing the .dtm file on Dolphin:

Use Dolphin 5.0-10833 with included dsp files. Use Direct3D11 (OpenGL causes laser sight line to disappear).

Use the following memory card file with Mercenaries and Wesker unlockedMemoryCardA.USA.7z. You may need to export its contents to GCI folder to get the files to read.

Verification run to generate above memory file: Full instructions are HERE Verified by Fog here.

Play this Mercenaries:Village submission on Disc 2, it desynced for me on Disc 1.

Other info for judging/publishing:

Similar Movie Castle Stage

Suggested Screenshot: VI 4926 (Shooting at 2 Bella Sisters).

Native aspect ratio is 4:3 letterboxed to 16:9. Please crop out the letterboxing if encoded.

slamo: Very nice job on this one, all known records for the high score were beaten and the movie is obviously very well optimized. As explained in the judgement for the Castle run, each Mercenaries map is an independent minigame that has an ending, so it meets our requirements for game completion.

This run uses the same verification movies as the Castle run. These movies were made on a version of Dolphin that is now deprecated, but not outright banned. The actual submission was made in an acceptable version of Dolphin, so we'll allow this.

Since this movie is save-anchored, it's not Vault-eligible and must be compared to other published runs of Resident Evil 4, namely the Castle run. I found that the level layout was vastly different and the strategies used were quite different as well. Generally people also agreed the run is unique enough, so it may coexist along with the published Castle run.

So is the movie entertaining enough to be in Moons? Voters certainly thought so. Despite the constant menu usage being a distraction, I thought the action was great, especially the rapid-fire pistol headshot sequences. Accepting to Moons.

feos: Dolphin let me go!!!

Similar submissions (by title and categories where applicable):