TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #6501: Ubercapitalist's GC Resident Evil 4 "The Mercenaries: Village" in 07:12.37

Console: Nintendo GameCube
Game name: Resident Evil 4
Game version: USA
ROM filename: G4BE08-disc2.iso
Branch: The Mercenaries: Village
Emulator: Dolphin 5.0-10833
Movie length: 07:12.37
FrameCount: 51839
Re-record count: 10678
Author's real name: Ron H.
Author's nickname: Ubercapitalist
Submitter: Ubercapitalist
Submitted at: 2019-08-31 03:53:42
Text last edited at: 2019-09-12 20:24:38
Text last edited by: slamo
Download: Download (25842 bytes)
Status: judging underway
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Author's comments and explanations:
"Destroying Angel: Reap & execute divine judgment upon el Pueblo de Mendez"
Video:

(Link to video)

Goal: Perfect Score in fastest time.

Result:


About The Mercenaries

Mercenaries is unlocked by completing the main game. It is a timed minigame with the objective of scoring the most points before time runs out. Per the intro of a map "Eliminate as many Ganados as you can before your evac chopper arrives! Successive kills will result in earning you more points!" Initially only Leon is selectable. There are four other characters playable when unlocked after scoring 30000+ points in one of the four (unofficially named) maps:

Each map starts with two minutes of gameplay time, and time extensions are spread throughout the map. The Castle map has a total game time of up to 9 minutes. Item menu, item grabs, and cutscenes do not consume game time. Gameplay ends when the player dies, or when time runs out (the player is "rescued").

Each map has three Bonus Chest timers. Each gives 31 seconds during which time extra points are awarded for each regular enemy kill. The majority of effort put into this TAS was spent optimizing the Bonus Chests, with kills being registered with few frames to spare.

The USA(NTSC) GameCube version using Wesker is acceptable for achieving Highest Score in this stage. The enemy AI is aggressive. Enemies run into the player's line of sight, meaning less time is wasted hunting, and more time is focused on killing and moving to the next objective. Wesker has the best weapon selection.

The score for a perfect run on this stage is 9500*6(Bella Sisters)+1300*118(Ganados)=210400. See Baxter's scoring guide on Gamefaqs for more details HERE.


Spawning: The enemy spawning is relatively simple. 10 ganados can be on the map at a time. Bella Sisters may put this over 10. The bulk of enemies come from the huge central area of the map. 3 ganados spawn (one chance only) each from grabbing timers in the barn and behind the tower. 8 spawn from the big house. Except for the initial 10 ganados, 6 will spawn in the small house and 16 spawn on the hill. There was a spawn glitch during the second bonus chest where if I did not wait to get kill 25, 10 ganados would not ever spawn.
Manipulations: The reason for number of Re-Records:

Luck (RNG) is based on actions the player takes. RNG was manipulated throughout the run by trial and error. A little RNG manipulation was used for ammo (handgun ammo and hand grenades). RNG manipulation achieved the following:

Enemy AI was manipulated to:


Enemies:
Wesker's Arsenal:

Firearms:

Granades:

The character runs faster with a grenade equipped, however switching inventory takes time so this is rarely used unless a grenade is actually needed for use.


Aiming:


Iterative Optimization: The Cooperative Pursuit of the "Perfect Score"

Real Time Runs:

Potential Improvements:

Highest Score Links:

The Mercenaries High Scores, Vol. 14 Atwyatt's GameFAQs topic kept the ideas coming. Each volume prior was 500 posts.

Cyberscore This site was briefly used before Shin's site for some players like myself

Shin's Site This used to be "the" place to log Mercenaries High Scores and Main Game Speedrun Times.


Special Thanks to:
Playing the .dtm file on Dolphin:

Use Dolphin 5.0-10833 with included dsp files. Use Direct3D11 (OpenGL causes laser sight line to disappear).

Use the following memory card file with Mercenaries and Wesker unlockedMemoryCardA.USA.raw.zip. You may need to export its contents to GCI folder to get the files to read.

Verification run to generate above memory file: Full instructions are HERE Verified by Fog here.

Play this Mercenaries:Village submission on Disc 2, it desynced for me on Disc 1.


Other info for judging/publishing:

Similar Movie Castle Stage

Suggested Screenshot: VI 4926 (Shooting at 2 Bella Sisters).

Native aspect ratio is 4:3 letterboxed to 16:9. Please crop out the letterboxing if encoded.


slamo: Judging!


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