Tool-assisted game movies
When human skills are just not enough

Submission #6547: xipo's NES Rescue: The Embassy Mission in 01:13.25

Console: Nintendo Entertainment System
Game name: Rescue: The Embassy Mission
Game version: USA
ROM filename: Rescue - The Embassy Mission (U) [!].nes
Emulator: FCEUX 2.2.3
Movie length: 01:13.25
FrameCount: 4402
Re-record count: 10849
Author's real name: 韩晖
Author's nickname: xipo
Submitter: xipo
Submitted at: 2019-11-13 09:45:03
Text last edited at: 2019-12-07 01:00:50
Text last edited by: Spikestuff
Download: Download (1091 bytes)
Status: published
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Author's comments and explanations:


  • Plays the Mission Jupiter
  • Aims for fastest time
  • Uses death to save time
  • Heavy luck manipulation
  • Genre: Stalker
  • Genre: Shooter

My first task is revise the correct ROM. The precursor use the Rescue - The Embassy Mission (U) [b1].nes. And now I revise it with Rescue - The Embassy Mission (U) [!].nes, although these two ROM are synchronized. There are two mode in this game, Part Sneak and Part Shooting. This tas is 1094 frames (18.2 seconds) faster than the previous published [3041] NES Rescue: The Embassy Mission (USA) by fcxiaopengyou in 01:31.45.

Part Sneak: I save 49 frames with a common input skill. In some games, hero will increase contact area (Transversal Sprite) when he lies down. It can help me sacrifice the hero faster. You can also watch this input skill in [3302] NES The Goonies (JPN) by Takanawa in 02:27.91. Part Shooting: the enemy do not move continuously over there. They appear in somewhere/sometime randomly, just like electrons outside the nucleus in physics. I save 1045 frames with the help of better route and better luck manipulation.

(Link to video)

Truncated: Judging.

Truncated: Nice improvements on the existing movie. Accepted.

As mentioned in the thread, an 100% version where all agents and hostages survive could also be interesting.

Spikestuff: Publishing, over.

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