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Submission #6571: JorWat25's GBC Hexcite: The Shapes of Victory "Practice Mode" in 20:27.89

Console: Game Boy Color
Game name: Hexcite: The Shapes of Victory
Game version: USA/Europe
ROM filename: Hexcite - The Shapes of Victory (U) [C][!].gbc
Branch: Practice Mode
Emulator: Bizhawk 2.3.2
Movie length: 20:27.89
FrameCount: 73339
Re-record count: 115761
Author's real name: Jordan Watts
Author's nickname: JorWat25
Submitter: JorWat25
Submitted at: 2019-12-15 14:27:13
Text last edited at: 2020-01-06 08:26:41
Text last edited by: feos
Download: Download (10220 bytes)
Status: judging underway
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Author's comments and explanations:
Hexcite is a fairly obscure GBC game based on an equally obscure board game. Here, the 50 problems of Practice Mode are completed as fast as possible.

Game objectives

  • Clear Practice Mode

Comments

Temp Encode:

(Link to video)

Hexcite is a Japanese board game based around filling up a triangular grid of hexagons, where points are scored based on how many sides your tile touches, and if you can fill one of the large hexagons. Hexcite: The Shapes of Victory is a GBC version of said board game, which includes a Practice Mode, with fifty games about to finish that you need to get victory in, similar to chess problems.

Victory is always by five points, the minimum possible, so most problems have only one perfect solution, which did make this a lot easier to make than might be expected, as there were rarely times when I had to compare many different approaches.

Other comments

There is possibly room for improvement. I don't know if all the solutions are the most optimal. There were a couple I found more than one way of completing, and I went with the quickest version, but other problems may also have solutions I missed.

It is possible to occasionally save a frame when you start moving a tile, but I couldn't work out when it lets you do it. Also, there seem to be frame rules, so most of the time it wouldn't actually save any overall frames. See this forum thread for some of my findings.

Also, while I don't believe there is any RNG, and the AI is completely deterministic, it might be possible to influence the AI to pick quicker moves. There are a couple of times when there are a couple of equally good moves it can make, and it doesn't always pick the quicker of the two.

Big thanks to AShultz for this text walkthrough and justdoit9233 for this video walkthrough.


feos: Judging...

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