Tool-assisted game movies
When human skills are just not enough

Submission #6664: janus's Genesis Phantasy Star IV in 1:25:35.44

Console: Sega Genesis
Game name: Phantasy Star IV
Game version: USA
ROM filename: Phantasy Star IV (4) [!].bin
Emulator: gens_11a
Movie length: 1:25:35.44
FrameCount: 307730
Re-record count: 42293
Author's real name:
Author's nickname: janus
Submitter: janus
Submitted at: 2020-03-30 19:09:37
Text last edited at: 2020-04-03 22:51:49
Text last edited by: janus
Download: Download (22202 bytes)
Status: decision: cancelled
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Author's comments and explanations:
In this final installment of the famous Phantasy Star series, the protagonist, while out on a routine assignment, uncovers evidence pointing to a sinister threat to the entire solar system. One thing leads to another and he and the rest of his party eventually find themselves fighting the root of all evil. Such a quest would normally take at least ten hours, but with copious amounts of luck manipulation, it can be reduced to just under an hour and a half.

Yes, yet another improvement. It had been a while since some people had found new ways to improve the game, namely escaping Igglanova and skipping the spaceship "docking" sequences. I finally decided to get back to it after the menu glitch run. After careful planning, here are the major changes

But sadly, I had to catch up all these levels before the Juza fight. So at the entrance of Zio's Fort, I had lost about +1530 frames. But it was better than the next best thing, fighting sand newts on my way to Tonoe (over 2k frames loss). Sleeping in Kadary with the previous run would have been even longer (at least 600 frames).

Suggested frame: 10318, escaping Igglanova

Possible improvements: shorter time leveling up before Juza, have enough telepipes to warp to Esper Mansion to get Elsydeon (about 300 frames), better fight manipulation (especially xe-la-thoul; Chaz should have died earlier)

ThunderAxe31: Judging.

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