Tool-assisted game movies
When human skills are just not enough

Submission #6671: Spikestuff's PSX Tekken 3 in 02:14.49

Console: Sony PlayStation
Game name: Tekken 3
Game version: USA
ROM filename: Tekken 3 (USA).cue
Emulator: BizHawk 2.2.2
Movie length: 02:14.49
FrameCount: 7974
Re-record count: 2827
Author's real name: Adam Stamatakos
Author's nickname: Spikestuff
Submitter: Spikestuff
Submitted at: 2020-04-01 00:00:09
Text last edited at: 2020-04-13 13:02:33
Text last edited by: fsvgm777
Download: Download (1511 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
Newer rules means that the older one is up for obsoletion.
Have fun judge.

(Link to video)

Things that Spikestuff forgot cause he was busy submitting another 5 April Fools TASes at the same time and left it out like a derp.

  • Bios: SCPH5501 (NTSC-U bios)
  • Matches In-Game Time with Predecessor
  • Improves TASTime
  • Hardest Difficulty
  • Damage to Save Time
  • Heavy Luck Manipulation.

Wait. The only thing that's different is the TAStime but the IGT matches... what's up with that?
Like I wrote, fastest IGT is an 8"80 with Yoshi's suicide.
However, new rules implemented last year means it's up for contention.

Why didn't you do No Sound and/or Quick Select?
It was a round behind when up against this movie.

Spikestuff you didn't mention the differences!
Compared to the predecessor there's no pause buffing in the first 2 stages, there's less buffing when later stages are compared.
And Double Suicide is used to help the manipulation and the required amount of pause buffing to reach the 8"80.

This is probably the last time I will look after a speed-oriented Tekken 3.

Farewell IGT Tekken 3.

If this gets accepted I'll finish writing the subtitles as I hit a wall.
If it doesn't get accepted... it won't be completed.

Memory: Judging

Memory: Optimization appears good, less pausing compared to the current publication. While the submission does prioritize ingame time and less pause buffering does not improve ingame time, this kind of improvement is acceptable as precedented by #5876: MrWint & Omnigamer's A2600 Dragster in 00:08.39.

It's still a really repetitive TAS though so its destination is Vault.

Accepting to Vault as an improvement to [2943] PSX Tekken 3 (USA) by Spikestuff in 02:22.72.

fsvgm777: We meet again, 480i. Processing.

Similar submissions (by title and categories where applicable):