Tool-assisted game movies
When human skills are just not enough

Submission #6743: link_7777's NES Space Shuttle Project in 54:30.01

Console: Nintendo Entertainment System
Game name: Space Shuttle Project
Game version: USA
ROM filename: Space Shuttle Project (USA).nes
Emulator: Bizhawk 2.4
Movie length: 54:30.01
FrameCount: 196524
Re-record count: 10792
Author's real name: Phillip Grimsrud
Author's nickname: link_7777
Submitter: link_7777
Submitted at: 2020-05-10 18:04:38
Text last edited at: 2020-06-08 05:26:31
Text last edited by: feos
Download: Download (27894 bytes)
Status: published
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Author's comments and explanations:

Space Shuttle Project

Space Shuttle Project is an end to end simulation of space shuttle missions that was made by Absolute Entertainment. The game is largely comprised of excellent animations and quick time events.


Game objectives

  • Emulator used: Bizhawk 2.4
  • Complete all 6 missions
  • Uses death to save time


  • Fueling/Boarding - dpad to move, A to activate
  • The quick time events require pressing A/B/dpad and are described sufficiently well in the manual.
  • EVA movement is controlled with the dpad. Momentum changes are fairly slow


  1. Launch Satellite
  2. Begin Space Station Construction
  3. Retrieve and Re-launch Satellite
  4. Continue Space Station Construction
  5. Rescue Cosmonaut
  6. Complete Space Station Construction

Mission Stages

  1. Fueling/Boarding
    • Activate oxygen, hydrogen, open door, escort crew
  2. Lift-Off
    • quick time events
  3. Extravehicular Activity
    1. Move the satellite into place
    2. Move each of the space station pieces (trusses) into place
      • respawning is pretty slow, but generally slightly faster than the return trip
    3. Retrieve the satellite and bring it to the shuttle, then move it back into orbit
    4. Same as 2
    5. Collect the Cosmonaut and head back to the shuttle
    6. Same as 2
  4. Reentry
    • quick time events


Both the final time and the time I spent on this were longer than I expected. The quick time events are trivial to TAS, but there are long animations and more missions/stages than I would have thought. The EVA portions are more interesting from a TAS perspective, but also took plenty of time.


  • I think I did pretty well, but I wouldn't be shocked if someone squeezed a few frames out of the space station EVA sections.

Thanks to:

  • gnar_blast for suggesting I take another look at death abuse
  • The TASMania team


442, 1498, 10569, 25229, 35591, 197412

slamo: This run would be pretty trivial if not for the EVA sections, which present a real optimization challenge due to the physics involved. I wasn't able to further optimize any of these sections, so they seem good. Nice use of death abuse as well. The other sections are as optimized as they can be.

I found the run entertaining for the first couple cycles and the presentation is impressive for an NES game. However, the lengthy QTE sections get old really quick. The limited audience consensus is that this should be in the Vault, and I agree with that. Accepting to Vault.

feos: Pub.

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