Tool-assisted game movies
When human skills are just not enough

Submission #6756: Lil_Gecko's PSX Final Fantasy IX in 8:03:31.01

Console: Sony PlayStation
Game name: Final Fantasy IX
Game version: USA/Europe v1.1
ROM filename: Final Fantasy IX (v1.1).bin
Emulator: Bizhawk 1.11.9
Movie length: 8:03:31.01
FrameCount: 1720146
Re-record count: (unknown)
Author's real name: Steven B.
Author's nickname: Lil_Gecko
Submitter: Lil_Gecko
Submitted at: 2020-05-21 17:40:07
Text last edited at: 2020-07-02 18:16:39
Text last edited by: Spikestuff
Download: Download (1304921 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
This is an improvement of 1822 frames over the published movie.

Note that I changed the rerecords count to 0 as I started from the old movie file and there was a lot of copy-paste so it was highly inaccurate.

- Emulator used : Bizhawk 1.11.9 (I had to use the same version as the previous TAS as I copied the whole beginning of it)

- Heavy luck manipulation

- Takes damage to save time

- Uses death to save time

Temp Encode :

(Link to video)

There is no differences in term of tricks between this one and the published TAS, so you can refer to the old submission for most of the tricks used.

The beginning up to Gargan Roo is actually exactly the same. In the previous one, my dialog script made me talk to Doctor Tot twice there. This is now fixed and saved 30ish frames.

Then everything is identical until the Card Tournament. Better Tetra Master RNG saved another 30ish frames.

In Alexandria under attack, the RNG wouldn't sync in most battles, so I had to redo them, but it barely made any differences.

When Zidane wakes up in Lindblum, I finally TASed the proper way and fixed the mistake present in all my old TASes. Choosing to ask "Where is Dagger ?" saves a big amount of time (a bit more than 500 frames). This was the reason behind redoing the TAS.

After that the RNG is now completely different so everything has to be redone. The strategies, though, are mostly identical. Because of different RNGs I win time here, lose time there, not much can be done, except going for the fastest fight with what we've got.

Next big difference is the Ark fight. Ending it with only one attack from Ark save another chunk of time. (around 1000 frames ahead at this point)

The fight against Earth Guardian is ended by killing him instead of eating him. The timesave though is minimal due to the time spent manipulating a Critical.

The final big timesave come from the fights against Silver Dragon and Garland due to way better RNG allowing for more Criticals and Garland to only act once.

ThunderAxe31: Judging.

ThunderAxe31: Accepting as improvement over the current publication.

Spikestuff will be missed after Publishing this.

Similar submissions (by title and categories where applicable):