Tool-assisted game movies
When human skills are just not enough

Submission #6759: Meerkov's PSX Arthur! Ready to Race in 19:57.48

Console: Sony PlayStation
Game name: Arthur! Ready to Race
Game version: unknown
ROM filename: Arthur! Ready to Race
Emulator: Bizhawk 2.4.2
Movie length: 19:57.48
FrameCount: 71002
Re-record count: 10908
Author's real name:
Author's nickname: Meerkov
Submitter: Meerkov
Submitted at: 2020-05-23 09:31:33
Text last edited at: 2020-06-06 11:45:04
Text last edited by: feos
Download: Download (61755 bytes)
Status: decision: rejected
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Author's comments and explanations:

(Link to video)
Arthur! Ready to Race is a collection of minigames. The primary theme is the games are timed.

I made this when I was feeling a bit under the weather, so I don't have a lot to say about it... I usually write lots of detail, with tricks and level commentary, and time-table comparisons to existing runs... but honestly, this is a vault game. I don't have any particular insight into the RNG or anything else to add that will make it seem sexy.

Submitting to the vault just for the heck of it.

Firmware used


feos: Running looks really bad in this game, but I tried it out myself and it seems to require a ton of effort to test everything, because you can only turn at 90 degrees. But the car levels do resemble sensible controls, because how much you turn depends on how much you hold the direction.

So since the racing levels also looked really questionable to me when watching at regular speed, I tested it myself as well. The main technique for 3D racing seems to work quite well: hug the turns and shorten the traveled distance. By doing that for a few minutes, I improved the first car level by 89 frames, and the second one - by 288 frames.

I can't help but call this movie sloppy. Rejecting.

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