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Tool-assisted game movies
When human skills are just not enough

Submission #6769: jmosx36's SNES Tiny Toon Adventures: Wacky Sports Challenge in 1:04:24.09

Console: Super NES
Game name: Tiny Toon Adventures: Wacky Sports Challenge
Game version: USA
ROM filename: Tiny Toon Adventures - Wacky Sports Challenge (USA).sfc
Branch:
Emulator: lsnes-r22b23
Movie length: 1:04:24.09
FrameCount: 232227
Re-record count: 25491
Author's real name: Juan Manuel
Author's nickname: jmosx36
Submitter: jmosx36
Submitted at: 2020-06-04 01:33:55
Text last edited at: 2020-07-07 18:24:00
Text last edited by: fsvgm777
Download: Download (33565 bytes)
Status: published
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Author's comments and explanations:

Game objectives

  • Emulator used: lsnes-r22b23_gb_w64_20180507_7d9b3e-nodbg
  • Uses "death" to save time
  • Luck Manipulation
  • MD4: 4c471af6130a7ededf37e4545a304ffe
  • MD5: 3d946c89e1b62223a505f367babac5da
  • SHA-1: 8443eb248f64511add665f200ea6fb802101039e

Comments

This game was more luck depending than i expected when i started. And my motivation went to the floor when i started to work, but it's finally finished.

This file ends the inputs before the submitted movie, but still finishes the game

Temp Encode

Stage by stage comments

Easy loop

I need to discover better methods of CPU manipulation to improve weightlifting. (At this point it's obvious i haven't any experience with luck manipulation)

In saucer thorow, i had to recharge to the max because in the last lap the power was not enough, literally the max distance reachable was 249 and the minimum to qualify is 250.

Obstacle course generates a lot of lag, it was difficult to reduce the lag frames as much as i could

Medium loop

In Freestyle Skiing the CPUs have to be in the bottom of the screen to finish the minigame as fast as possible.

CPU utilization in Ice Cream Throw, some circles had to go off the screen to spawn the next circles quickly. (And is possible the counter not count some circles, another thing to avoid)

Idk how i glitched my score counter in Weightlifting

Hard loop

In Log Cutting the 2nd or 3rd player has to be the last, to reduce the ball falling time

In Hammer Bash i have to manipulate the CPUs to do the action quickly, kill all the CPUs as fast as possible, manipulating the enemies and later dying as quickly as possible.

Super loop

In Obstacle Course i'm not satisfied with the result, i feel there's more lag frames that can be reduced but i don't know how

In swimming, i feel thereĀ“s 4-5 lag frames that can be reduced

Possible improvements

  • Better luck manipulation in Weightlifting and Freestyle Skiing
  • Better lag optimization in Obstacle Course and Swimming
  • Better bonus obtention in Obstacle Course, Swimming and Log Cutting

Screenshot

Still choosing


feos: The strategies make sense to me, given the mechanics of those sports and what the author decided to do to make them shorter. The only part that looks annoying is lag in Obstacle Course caused by characters navigating through water and dirt, but it's unclear if they can be manipulated to do that less.

Aiming for maximum score should be a valid vaultable goal for this game, since I haven't noticed anything that could define full completion better in this game. The passwords won't be allowed though, since every mini-game is unique.

Feedback wasn't too enthusiastic. Accepting to Vault.

fsvgm777: Processing. Zinfidel is handling the encodes for this one.


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