Tool-assisted game movies
When human skills are just not enough

Submission #6777: sveniroth's PCE Neutopia in 40:15.43

Console: TurboGrafx 16
Game name: Neutopia
Game version: JPN
ROM filename: Neutopia (Japan).pce
Emulator: BizHawk 2.3.0 (x64)
Movie length: 40:15.43
FrameCount: 144506
Re-record count: 18584
Author's real name: Steve
Author's nickname: sveniroth
Submitter: sveniroth
Submitted at: 2020-06-11 11:50:27
Text last edited at: 2020-07-09 20:21:29
Text last edited by: feos
Download: Download (24176 bytes)
Status: decision: rejected
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Author's comments and explanations:
Video with timer and TAS studio on Twitch https://www.twitch.tv/videos/647632504

Video with commentary https://www.twitch.tv/videos/650636935

Neutopia is similar to Zelda 1, I hope this TAS brings more attention to the game. This TAS beats the current WR by 7:32. Frame 1200 is a good screenshot of the title screen. I only used a gamepad and Recording mode for the crab fight and the puma head fight, everything else I did with mouse clicks. Making this was a lot of fun, but took a lot longer than I imagined.

My aim was to see how much time could be saved with the bell glitch and efficient combat. Normally the bell freezes the game and plays a melody for 2+ seconds, then opens any locked doors. The speedrun uses the bell 13 times in the final 2 dungeons. Frame 113923 is the first use of the bell glitch. All you do is run into a wall and press 2 on the right frame.

On frame 37574 there is an attack through the screen transition, for fun. I use item drop and enemy movement manipulation in several places in the run. I used the same strategies for the boss fights that I use in RTA, except Dirth, the final boss. Attacking Dirth while standing in inside his hitbox as he appears made it possible to kill him in only 4 cycles.

feos: Replacing the movie with one that trims the blank input at the end.

feos: Judging...

feos: Replacing with a resync that removes the intro delay.

feos: Hello sveniroth and welcome to TASVideos!

I think we all can agree that this game is a very good fit for TASing, and your commentary video helped me a lot to get the idea of what's going on.

However, I still have to reject this movie even after removing (most of) the intro delay, because there's a lot of optimization potential in this game that's not fully used in this submission. See some notes and example movies here: =forum/p/496985#496985

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