Submission #6777: sveniroth's PCE Neutopia in 40:15.43

TurboGrafx-16
baseline
BizHawk 2.3.0
144506
59.8261054534819
18584
Unknown
Submitted by sveniroth on 6/11/2020 11:50:27 AM
Submission Comments
Video with timer and TAS studio on Twitch https://www.twitch.tv/videos/647632504
Neutopia is similar to Zelda 1, I hope this TAS brings more attention to the game. This TAS beats the current WR by 7:32. Frame 1200 is a good screenshot of the title screen. I only used a gamepad and Recording mode for the crab fight and the puma head fight, everything else I did with mouse clicks. Making this was a lot of fun, but took a lot longer than I imagined.
My aim was to see how much time could be saved with the bell glitch and efficient combat. Normally the bell freezes the game and plays a melody for 2+ seconds, then opens any locked doors. The speedrun uses the bell 13 times in the final 2 dungeons. Frame 113923 is the first use of the bell glitch. All you do is run into a wall and press 2 on the right frame.
On frame 37574 there is an attack through the screen transition, for fun. I use item drop and enemy movement manipulation in several places in the run. I used the same strategies for the boss fights that I use in RTA, except Dirth, the final boss. Attacking Dirth while standing in inside his hitbox as he appears made it possible to kill him in only 4 cycles.

feos: Replacing the movie with one that trims the blank input at the end.
feos: Judging...
feos: Replacing with a resync that removes the intro delay.

feos: Hello sveniroth and welcome to TASVideos!
I think we all can agree that this game is a very good fit for TASing, and your commentary video helped me a lot to get the idea of what's going on.
However, I still have to reject this movie even after removing (most of) the intro delay, because there's a lot of optimization potential in this game that's not fully used in this submission. See some notes and example movies here: Forum/Posts/496985
Last Edited by adelikat on 11/4/2023 6:50 PM
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