Tool-assisted game movies
When human skills are just not enough

Submission #6795: Spikestuff's NES Road Worker in 06:11.19

Console: Nintendo Entertainment System
Game name: Road Worker
Game version: unknown
ROM filename: Road Worker (Unl).nes
Emulator: BizHawk 2.4.2
Movie length: 06:11.19
FrameCount: 22308
Re-record count: 824
Author's real name: Adam Stamatakos
Author's nickname: Spikestuff
Submitter: Spikestuff
Submitted at: 2020-06-26 14:00:01
Text last edited at: 2020-07-01 16:38:33
Text last edited by: feos
Download: Download (2067 bytes)
Status: decision: rejected
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Author's comments and explanations:
This is TASVideos Road Works. How may I be of service?

(Link to video)

This game is a bootleg created by Nice Code and their not so nice music.
Why does this exist? Great question.
Why did I TAS this? An even better question. To which the answer is superhuman choices that are absolutely nuked by a bulldozer... and everything is set, so there's no randomness... yay

Ok. But why?

The bootleg also goes by the titles: Road Man and Repair Urgently.

feos: While this game demands quite some effort from a human to optimally speedrun it without tools, TASing it optimally is really trivial, just like with #6345: McW4v3-X's NES Duck Hunt "All levels" in 1:15:12.15. A meaningful record is something that requires effort to make, and it requires more effort to make a more optimal record. With this game, one can be very very sloppy and still have plenty of time to fix the road before the vehicle comes close to those broken spots. Even if we consider ending the input early a TAS-only technique, the vehicle still has to travel all the way though, so the game end won't be sped up by making the movie shorter.

I provided lots of explanations regarding why we don't value trivial records valuable enough for our site. But they all boil down to this rule:

Must be clearly definable as a game, which has achievable goals

The feedback was largely negative, so Vault was the only place this game could go, and because of the above, it can't. Rejecting.

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