Tool-assisted game movies
When human skills are just not enough

Submission #6827: Samtastic's PSX Oddworld: Abe's Oddysee in 13:01.3

Console: Sony PlayStation
Game name: Oddworld: Abe's Oddysee
Game version: USA v1.0
ROM filename: Oddworld: Abe's Oddysee (USA)
Emulator: Bizhawk v2.3.3
Movie length: 13:01.3
FrameCount: 46831
Re-record count: 3904
Author's real name: Sam Locke
Author's nickname: Samtastic
Submitter: Samtastic
Submitted at: 2020-07-29 13:26:10
Text last edited at: 2020-08-16 08:35:55
Text last edited by: Samtastic
Download: Download (5323 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

Main Comments

Oddworld: Abe's Oddysee is a 2D side scrolling platform game released in 1997 for the PS1 and PC. This movie beats the previous movie by 10 seconds - 82 frames thanks to some new discoveries found in RuptureFarms, Stockyards, a small improvement in the Monsaic Lines with the second Slingshot Mudokon and some optimizations in Zulag 4.

Technical Stuff

  • Emulator Used: Bizhawk v2.3.3

  • BIOS used: SCPH7003.bin

ROMS used:

  • Oddworld: Abe's Oddysee (USA).cue

Game objectives:

  • Bad Ending
  • Heavy Glitch Abuse
  • Major Skip Glitch

Here is a list of glitches that we used:

Death Delay Glitch

Often abbreviated as DDG it makes Abe invisible and can corrupt his sprite and eventually become invisible at some point allowing him to get past things that would kill him. Abe will die if he falls of a ledge or gets zapped. A video made by Sligfantry can show you how this glitch works:

(Link to video)

Auto Turn Delay Glitch

This glitch works by standing on the edge of the ledge and pressing the down button quickly and run towards a spot where you would like to hoist down. You will need to press either 'left/down' or 'right/down' depending on which direction Abe was facing.

Stop Turn and Backwards Jump

By timing this glitch perfectly you can make Abe stop and turn. To set it up, Abe needs to be standing near a ledge (pressing up whilst tunring arround) you will be able to make Abe do a backwards jump. Notice that when you press the opposite direction to where Abe is standing at the incorrect frame, Abe will just jump up and stand. But if you time it perfectly, Abe will jump backwards and possibly jump to another screen. This will allow you to jump backwards to areas and skip Zulags. In a 100% run it will allow you to get to secret areas quicker and it skips a section of StockYards Escape after finishing the secret area. Sligfantry's video can show you how this glitch works: http://www.youtube.com/watch?v=DIo1TJUBGlo

Multiple Backwards Jump

Whilst performing a backwards jump, simply press up/jump and Abe will do a multiple backwards jump and in this run Abe will use it to skip Zulag 3 to get to Zulag 4.

Diagonal fall

This is done by combining the stop turn and the auto turn glitch. It is used as a time saver in Monsaic Lines and to save a frame in RuptureFarms.

Bird Portal Closure Glitch

This run contains a glitch which saves a few frames. You can free the Mudokon a few frames earlier than a normal rescue. Here is the before and after video on how it looks when using the glitch.

(Link to video)

Jumping from a Roll

A new thing discovered by Himmdwag, in some parts of the game Abe will jump from a roll!



Lately, there has been some new parts in RuptureFarms where jumping from a roll is faster. This is why the movie was replaced again as thanks to a PC any% run by Crashingsnake, he demonstrated that there were some new parts in RuptureFarms that can save time jumping from a roll.


There has been some very small improvements lately in the Stockyards thanks to the new discovery of jumping from a roll! Doing so in the PC version will save 0.8 seconds. There are two places in this stage which jumping from a roll is possible!

Monsaic Lines

Instead of saying "Hello" to wait to jump past the Mudokon, Abe turns around before jumping which is faster than speaking to the Mudokon.

Zulag 4

In my previous run I roll before sliding in the door. Well as we now have an accurate in-game timer for the PC version, it has been discovered that it is faster to run and slide into the door instead of doing a roll before it.


I need to thank Himmdwag for the finding the Stockyards strat! Thanks Himmdawg - you're the man! An die Arbiet! Hopefully I'll be able to TAS the PC version of Exoddus in the future as there are some interesting glitches in it including a relocation glitch on which Abe can teleport from one place to another and in a 100% run - it can lead to skipping larger parts in the game like the trials of Mudanchee and Mudomo.

ThunderAxe31: Judging.

ThunderAxe31: File replaced with a 16 frames improvement.

ThunderAxe31: Setting to delayed, in view of a possible improvement.

ThunderAxe31: File replaced with a 8 frames improvement, and resuming.

ThunderAxe31: File replaced with a 31 frames improvement.

ThunderAxe31: Accepting as improvement over the published movie.

feos: Pub.

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